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Could i use nonstatic members inside a static method? eg. $this->nonStaticProperty $this->nonStaticMethod() and vice versa that is to say use static members inside non-static methods?
Started by on , 4 posts by 4 people.  
As a static member doesn't have.
Not really, as you can't use $this in a static context .
I'm writing a C++ class to read input from a file into preallocated buffers called "chunks". I want the caller to be able to call a public static Chunk class method called GetNextFilledChunk() , which Grabs a Chunk from an inactive chunk pool Fills the...
Started by on , 6 posts by 6 people.  
It will not line....
As written in the CPP file you have declared a non-member function which is preceeded by a badly formed label.
It should be defined like this: Chunk * Chunk of GetNextFilledChunk .
You're defining your member function wrong.
The problem: I have a C++ class with gajillion (>100) members that behave nearly identically: same type in a function, each member has the same exact code done to it as other members, e.g. assignment from a map in a constructor where map key is same...
Started by on , 13 posts by 12 people.  
Of pointers to those fields, add the addresses of all member variables in question to that vector MEMBERS\ MEMBER( int, value )\ SEP MEMBER( double, value2 )\ SEP MEMBER( std::string, value3 )\ struct FluctuatingMembers....
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I have run into a problem with generics and new members. I wrote a generic class which operates on an object of type ObjectA. ObjectB derives from ObjectA and hides a few of ObjectA's members. When I supply the type of ObjectB as the type parameter to...
Started by on , 4 posts by 4 people.  
Any reason you're not using normal inheritance, with virtual/overridden methods? Here's another example of... .
That's the members exposed by ObjectA .
The calls generated by the compiler are to the members it knows about at compile-time .
Hi, I am not getting Why Size of Class with a member function is 1 byte..While member function is 4 bytes in the following example. class Test { public: Test11() { int m = 0; }; }; int main() { Test t1; int J = sizeof(t1); int K = sizeof(t1.Test11());...
Started by on , 3 posts by 3 people.  
The function itself lives in the executable code region, and all instances of the same type... .
Only the class's data members (and possibly its vtable pointer, if it has one) affect its size.
The function itself is not actually stored in the class .
I'm using .net framework 3.5 SP1. After adding a column to one table in Sql Server (as well as changing an existing column from allowing nulls to not nullable), I can no longer run my project without getting this error: The number of members in the conceptual...
Started by on , 3 posts by 3 people.  
This seems a little....
If that doesn't work, do the same thing, but remove from MSL as well .
Now you should be able to update model as usual .
Save and close, then reopen in the GUI.
Remove all references to that type from the CSDL.
Open your model as XML.
How can I do this? (The following code does NOT work, but I hope it explains the idea.) class MyClass { .... private: int ToBeCalled(int a, char* b); typedef (MyClass::*FuncSig)(int a, char* b); int Caller(FuncSig *func, char* some_string); } I want to...
Started by on , 3 posts by 3 people.  
Plain FuncSig instances, not FuncSig* -- a FuncSig* is a pointer to a pointer to a member function.
Imagine an interface heirarchy like this: public interface IAnimal { string Color { get; } } public interface ICat : IAnimal { } In this case, ICat 'inherits' IAnimal's Color property. Is it possible to add an attribute to the ICat's Color property, without...
Started by on , 3 posts by 3 people.  
The warning you are getting is warning CS0108: 'ICat.Color' hides inherited member 'IAnimal.Color'.
Confusing title, hopefully some code will clarify: struct MyNestedType { void func(); }; struct MyType { MyNestedType* nested; } std::vector<MyType> vec; // ... populate vec // I want something approximating this line, but that doesn't use made-...
Started by on , 6 posts by 6 people.  
Syntax described by: Dario: http://stackoverflow.com/questions/857786/call-member-functions-of-members.
If you want to associate some constant value with a class, here are two ways to accomplish the same goal: class Foo { public: static const size_t Life = 42; }; class Bar { public: enum {Life = 42}; }; Syntactically and semantically they appear to be identical...
Started by on , 6 posts by 6 people.  
One difference is that the enum.
You've have to declare a separate member variable of enum type to take the address of it.
Well, if needed, you can take the address of a static const Member Value.
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