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Could i use nonstatic members inside a static method?
eg.
$this->nonStaticProperty $this->nonStaticMethod()
and vice versa that is to say use static members inside non-static methods?
Started by noname on
, 4 posts
by 4 people.
Answer Snippets (Read the full thread at stackoverflow):
As a static member doesn't have.
Not really, as you can't use $this in a static context .
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I'm writing a C++ class to read input from a file into preallocated buffers called "chunks".
I want the caller to be able to call a public static Chunk class method called GetNextFilledChunk() , which
Grabs a Chunk from an inactive chunk pool Fills the...
Started by Bob Murphy on
, 6 posts
by 6 people.
Answer Snippets (Read the full thread at stackoverflow):
It will not line....
As written in the CPP file you have declared a non-member function which is preceeded by a badly formed label.
It should be defined like this:
Chunk * Chunk of GetNextFilledChunk .
You're defining your member function wrong.
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The problem:
I have a C++ class with gajillion (>100) members that behave nearly identically:
same type
in a function, each member has the same exact code done to it as other members, e.g. assignment from a map in a constructor where map key is same...
Started by DVK on
, 13 posts
by 12 people.
Answer Snippets (Read the full thread at stackoverflow):
Of pointers to those fields, add the addresses of all member variables in question to that vector MEMBERS\ MEMBER( int, value )\ SEP MEMBER( double, value2 )\ SEP MEMBER( std::string, value3 )\ struct FluctuatingMembers....
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I have run into a problem with generics and new members. I wrote a generic class which operates on an object of type ObjectA. ObjectB derives from ObjectA and hides a few of ObjectA's members. When I supply the type of ObjectB as the type parameter to...
Started by Zach Johnson on
, 4 posts
by 4 people.
Answer Snippets (Read the full thread at stackoverflow):
Any reason you're not using normal inheritance, with virtual/overridden methods?
Here's another example of... .
That's the members exposed by ObjectA .
The calls generated by the compiler are to the members it knows about at compile-time .
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Hi,
I am not getting Why Size of Class with a member function is 1 byte..While member function is 4 bytes in the following example.
class Test { public: Test11() { int m = 0; }; }; int main() { Test t1; int J = sizeof(t1); int K = sizeof(t1.Test11());...
Started by mahesh on
, 3 posts
by 3 people.
Answer Snippets (Read the full thread at stackoverflow):
The function itself lives in the executable code region, and all instances of the same type... .
Only the class's data members (and possibly its vtable pointer, if it has one) affect its size.
The function itself is not actually stored in the class .
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I'm using .net framework 3.5 SP1.
After adding a column to one table in Sql Server (as well as changing an existing column from allowing nulls to not nullable), I can no longer run my project without getting this error:
The number of members in the conceptual...
Started by TG on
, 3 posts
by 3 people.
Answer Snippets (Read the full thread at stackoverflow):
This seems a little....
If that doesn't work, do the same thing, but remove from MSL as well .
Now you should be able to update model as usual .
Save and close, then reopen in the GUI.
Remove all references to that type from the CSDL.
Open your model as XML.
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How can I do this? (The following code does NOT work, but I hope it explains the idea.)
class MyClass { .... private: int ToBeCalled(int a, char* b); typedef (MyClass::*FuncSig)(int a, char* b); int Caller(FuncSig *func, char* some_string); }
I want to...
Started by Stigma on
, 3 posts
by 3 people.
Answer Snippets (Read the full thread at stackoverflow):
Plain FuncSig instances, not FuncSig* -- a FuncSig* is a pointer to a pointer to a member function.
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Imagine an interface heirarchy like this:
public interface IAnimal { string Color { get; } } public interface ICat : IAnimal { }
In this case, ICat 'inherits' IAnimal's Color property.
Is it possible to add an attribute to the ICat's Color property, without...
Started by cbp on
, 3 posts
by 3 people.
Answer Snippets (Read the full thread at stackoverflow):
The warning you are getting is
warning CS0108: 'ICat.Color' hides inherited member 'IAnimal.Color'.
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Confusing title, hopefully some code will clarify:
struct MyNestedType { void func(); }; struct MyType { MyNestedType* nested; } std::vector<MyType> vec; // ... populate vec // I want something approximating this line, but that doesn't use made-...
Started by Ben Hymers on
, 6 posts
by 6 people.
Answer Snippets (Read the full thread at stackoverflow):
Syntax described by:
Dario: http://stackoverflow.com/questions/857786/call-member-functions-of-members.
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If you want to associate some constant value with a class, here are two ways to accomplish the same goal:
class Foo { public: static const size_t Life = 42; }; class Bar { public: enum {Life = 42}; };
Syntactically and semantically they appear to be identical...
Started by John Dibling on
, 6 posts
by 6 people.
Answer Snippets (Read the full thread at stackoverflow):
One difference is that the enum.
You've have to declare a separate member variable of enum type to take the address of it.
Well, if needed, you can take the address of a static const Member Value.
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