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Hi all! Can anyone recommend an easy to use, fast and reliable C++ API for sending and receiving data over a UDP socket? Maybe something that is specifcally intended for multiplayer games?
Started by on , 5 posts by 5 people.  
Enet suits your needs simple fast reliable UDP intended for real time multiplayer games.
Hi guys I need an idea. So in Germany we have built up a huge Wi-fi system and usually you have to login to the system to surf the web. As a gimik we want to add a multiplayer game so without having to pay for usual internet they can play a webbased multiplayer...
Started by on , 3 posts by 3 people.  
How about something like Tanks ? Or maybe something along the lines of BattleShip ? Of if maybe you don't want an action game, how about trying a Card Game like Poker ? Take a look at this page which is dedicated specifically to JavaScript Game Development... .
I've been mulling over how one would go about creating a P2P system (like BitTorrent is for files) for playing multiplayer games. The idea is to remove the traditional server from the multiplayer architecture. I understand that some sort of server may...
Started by on , 6 posts by 6 people.  
If you had some sort of massively multiplayer game world.
Those 2 things don't need real time data.
Ask your Facebook Friends
I'm looking for a book detailing techniques for developing realtime multiplayer non-massive games, preferably focusing on the theory, rather than on APIs and underlying technology (sockets, DirectPlay, etc). Topics it would ideally cover are lag compensation...
Started by on , 3 posts by 3 people.  
Really multiplayer.
Massively Multiplayer Game Development 1 and 2 had interesting coverage of the topics at the papers that cite that paper you can find other publications on the same subject.
I've used Flash Media Server to create multiplayer flash games, but the cost of deploying a FMS application seems rather high. Are there good alternatives, open source or not, that I should look into to mimic the same functionality? I'm specifically looking...
Started by on , 6 posts by 6 people.  
I have developed a series of multiplayer worlds using SmartFoxServer and LOVE.
multiplayer games.
I have a card game on the iphone and I really would like to take it to the next step by allowing players to interact with each other in real-time environment. My questions: Do I need a web server ? Is there a third party specifically for iphone multiplayer...
Started by on , 4 posts by 4 people.  
To be in the same vicinity, you can have an "ordinary" multiplayer game over the phones' wifi.
I was wondering how the Half-Life 2 multiplayer protocol works in mods like Counter-Strike: Source or Day Of Defeat: Source. I believe that they use some kind of obfuscation and proprietary compression algorithm. I would like to know how different kinds...
Started by on , 6 posts by 6 people.  
In-game Protocol, Design and Optimization Source Multiplayer Networking Though details might differ.
For an online, multiplayer roleplaying game that should be able to support at least 1000 players per server instance, what sort of architecture should I use? I'd like to use Java or PHP as the server programming language (I know PHP is probably a poor...
Started by on , 4 posts by 4 people.  
Their architecture described: http://highscalability.com/eve-online-architecture http://www.massively.com/2008/09/28/eve-evolved-eve-onlines-server-model....
They have written they own server.
Best known example is EVE Online , which uses Stackless Python .
Hi, just wondering what tips people have for avoiding game synchronisation issues in multiplayer games and replays recorded off of game logic using the model in a model view controller pattern so far im aware that its not a good idea to give non const...
Started by on , 3 posts by 3 people.  
If you meant communications synchronization can you explain a bit more what is happening? To achieve distributed synchronisation, you need a designated... .
By synchronization do you mean multithread synchronization? If it is the case I would use a mutex .
Hi, i am doing a multiplayer game with bluetooth, currently i am able to connect one iphone to another via picker. Now the problem is that how can i make two phones play with one another with the same screen synchronize and who play which character? I...
Started by on , 3 posts by 3 people.  
Note you will need to be logged in to your developer account to use the link. .
Apple's GameKit sample GKTank will be very helpful to you .
Just check their examples in the iPhone Developer Program.
Apple has a Bluetooth game sample online.
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