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Hi all!
Can anyone recommend an easy to use, fast and reliable C++ API for sending and receiving data over a UDP socket? Maybe something that is specifcally intended for multiplayer games?
Started by Josamoto on
, 5 posts
by 5 people.
Answer Snippets (Read the full thread at stackoverflow):
Enet suits your needs
simple fast reliable UDP intended for real time multiplayer games.
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Hi guys I need an idea.
So in Germany we have built up a huge Wi-fi system and usually you have to login to the system to surf the web. As a gimik we want to add a multiplayer game so without having to pay for usual internet they can play a webbased multiplayer...
Started by Thomaschaaf on
, 3 posts
by 3 people.
Answer Snippets (Read the full thread at stackoverflow):
How about something like Tanks ? Or maybe something along the lines of BattleShip ?
Of if maybe you don't want an action game, how about trying a Card Game like Poker ?
Take a look at this page which is dedicated specifically to JavaScript Game Development... .
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I've been mulling over how one would go about creating a P2P system (like BitTorrent is for files) for playing multiplayer games. The idea is to remove the traditional server from the multiplayer architecture. I understand that some sort of server may...
Started by Jonathan Ford on
, 6 posts
by 6 people.
Answer Snippets (Read the full thread at stackoverflow):
If you had some sort of massively multiplayer game world.
Those 2 things don't need real time data.
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Ask your Facebook Friends
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What a laggy full of cheating yanks pile of donkey turb this game is.PMSL dedicated servers just call lag fest cheat servers this game is so so so awful its beyond joke. Reply what you like wont be coming back to read any of them! Games exchange here ...
Started by Dean66S on
, 16 posts
by 10 people.
Answer Snippets (Read the full thread at electronicarts):
I'd love to get into PC gaming..But a mouse and keyboard is for browsing the web for porn not for gaming .
Got a free gaming rig going spare, want me to drive it over?
Oh I forgot, you won't be reading this .
You live just down the road from me.
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I've used Flash Media Server to create multiplayer flash games, but the cost of deploying a FMS application seems rather high. Are there good alternatives, open source or not, that I should look into to mimic the same functionality? I'm specifically looking...
Started by Anjisan on
, 6 posts
by 6 people.
Answer Snippets (Read the full thread at stackoverflow):
I have developed a series of multiplayer worlds using SmartFoxServer and LOVE.
multiplayer games.
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Hi Guys, I've NEVER had a nintendo DS before and my partner has one, where going on holiday together so thought we'd play a few multiplayer games to pass the time etc.. are there any multiplayer Sudoku games we can play against each other (that doesn'...
Started by adwarm on
, 3 posts
by 3 people.
Answer Snippets (Read the full thread at gamespot):
Are there any multiplayer Sudoku games we can play against each other (that doesn't require wifi)? Also what other multiplayer games are good....
On holiday together so thought we'd play a few multiplayer games to pass the time etc..
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I have a card game on the iphone and I really would like to take it to the next step by allowing players to interact with each other in real-time environment.
My questions:
Do I need a web server ? Is there a third party specifically for iphone multiplayer...
Started by Unis on
, 4 posts
by 4 people.
Answer Snippets (Read the full thread at stackoverflow):
To be in the same vicinity, you can have an "ordinary" multiplayer game over the phones' wifi.
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I'm assuming the multiplayer is dead? I want to pick it up, but really just for the multiplayer
Started by TerrorSells on
, 12 posts
by 8 people.
Answer Snippets (Read the full thread at steampowered):
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For an online, multiplayer roleplaying game that should be able to support at least 1000 players per server instance, what sort of architecture should I use? I'd like to use Java or PHP as the server programming language (I know PHP is probably a poor...
Started by Click Upvote on
, 4 posts
by 4 people.
Answer Snippets (Read the full thread at serverfault):
Their architecture described:
http://highscalability.com/eve-online-architecture http://www.massively.com/2008/09/28/eve-evolved-eve-onlines-server-model....
They have written they own server.
Best known example is EVE Online , which uses Stackless Python .
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Hi, i am doing a multiplayer game with bluetooth, currently i am able to connect one iphone to another via picker. Now the problem is that how can i make two phones play with one another with the same screen synchronize and who play which character?
I...
Started by Simpletic on
, 3 posts
by 3 people.
Answer Snippets (Read the full thread at stackoverflow):
Note you will need to be logged in to your developer account to use the link. .
Apple's GameKit sample GKTank will be very helpful to you .
Just check their examples in the iPhone Developer Program.
Apple has a Bluetooth game sample online.
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