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Discussions about parted simulation speeding up

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On Wed, 27 May 2009 08:19:02 +0000 (UTC), "pierre " <fred.harris-2yvbru0@yopmail.com Hello, Thanks to 'sim' function, I run a simulation on a total timespan of 1s, from Matlab. Today, this simulation is actually parted in 10 simulations of 0.1s...
Started by on , 5 posts by 3 people.  
Answer Snippets (Read the full thread at omgili):
] You can also....
Modelsim/brzonbi-1.html&http://www.google.ro/search?hl=ro&q=speed+a+simulation+matlab&btnG=C%C4 simulation button? I'm thinking that maybe you are using a variable-step solver when running simulation times.
On Sun, 31 May 2009 22:33:58 +0100, "Arnaud Miege" <arnaud.miege@nospam.mathworks.co.uk "pierre " <fred.harris-2yvbru0@yopmail.comnews:gvtmcv$5pq$1@fred.mathworks.com... Which version are you using? This is only available in the latest version...
Started by on , 4 posts by 2 people.  
Answer Snippets (Read the full thread at omgili):
I still don't understand why it takes longer when run progammatically, all others simulation with repeated calls to 'sim' or a faster discontinuous one based on accelerator modes.
In 7b to speed up.
Is there a Firefox plugin available that will simulate various connection speeds ( especially when testing from http://localhost )? I know there are standalone applications to do it, but I'd rather have a plugin. Thanks Edit: Thanks to @UselessAdmin -...
Started by on , 15 posts by 15 people.  
As a plus side, it's written on Windows: Internet Speed Simulator I think you would be better off by using a purpose built proxy in a ....
And then it will open it in your default browser and simulate a dial-up speed.
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I'm working on an embedded C project that depends on some external HW. I wish to stub out the code accessing these parts, so I can simulate the system without using any HW. Until now I have used some macros but this forces me to change a little on my ...
Started by on , 4 posts by 4 people.  
It basically gets rid basic such simulation ability....
There is no need in either case up-front investment, but for many projects it is well worth the effort.
Functions (or macros, if speed on target is essential) could be defined.
We are looking at ways of creating a network effects server. By this I mean a central server that will inspect all the packets on the network and apply logic (drop, delay, alter, etc) based on factors external to the actual network such as weather and...
Started by on , 4 posts by 4 people.  
Hooking it up to use scripts controlled by external factors would be a lot there are a great number of tools that....
But consent in that the router will actually set you up as the middle-man for all devices on the network between segments.
Hello! I would like to build a simulation engine which can simulate a soccer (association football) match. It would be cool great if you could help me. What is important to me is to decide which actions happen. The event listeners for each action can ...
Started by on , 5 posts by 5 people.  
This and the programming most certainly by yourself ;) Build a 'weight'-based-simulation (Yeah, I just now invented balanced (and easily expandable) simulation algorithm that can both be predictable (just like some multiple ratio's, you....
Hello! In another question, you helped me to build a simulation algorithm for soccer. I got some very good answers there. Thanks again! Now I've coded this algorithm. I would like to improve it and find little mistakes which could be in it. I don't want...
Started by on , 5 posts by 5 people.  
Since this....
As for the algorithm itself, I'll have to peruse over that a bit arrays .
And constantly recursing over those if/else statements, I can see you eating up a lot of memory of the if's? That's all I can see for speed improvement.
The kind of simulation game that I have in mind is the kind where you have things to build in various locations and workers/transporters that connect such locations. Something more like the Settlers series. Let's assume I don't want any graphics at the...
Started by on , 5 posts by 5 people.  
If I understand your question correctly, my.
Having a main game loop the part of your question relating to classes.
Threads won't speed up anything, and will only make the code confusing.
So following on from this question: http://stackoverflow.com/questions/1459152/erlang-listsindexof-function I have the following code which works just fine: -module(test_index_of). -compile(export_all). index_of(Q)-> N=length(Q), Qs=lists:zip(lists...
Started by on , 5 posts by 5 people.  
On the same list of 20-30 items, then it really pays off to do pre-computation to speed up those proplists:normalize to remove duplicates, that is, if it is wrong to return 6 when looking up 'o of all, you could generate Q as the....
In simple understandable terms, what is the difference between the two terms? [I have already looked at this , this and this ]
Started by on , 11 posts by 11 people.  
In simulation....
2+2 = 4 etc Emulation tests the functionality instructions on how to make a sandwich .
Simulation tests functionality.
Simulation -- if you do not have world.
Sends a message 8 time a second containing its measurement .
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