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So after screwing around with tanks since the very beginning, I got filling it down, but noticed they start acting finicky as the tank drops below 1/2 full-after a few fills, I notice that of course the color is changing because Im mixing new fresh juice...
Started by on , 11 posts by 4 people.  
Im not sure I understand what the extra grommet is doing when you put the top back on?..I must be missing something here? It works like the float in a toilet...it pushes the juice down and into the carto so I dont have to keep topping off and mixing fresh... .
OCR Physics A - G485: Fields, Particles & Frontiers of Physics - June 2012 7 Attachment(s) Hey Everyone :) I've decided to get a revision thread going for the OCR FPFF June 2012 Exam. I know it's pretty early, but this is going to be a hard exam. I usually...
Started by on , 20 posts by 5 people.  
Re: OCR Physics A - G485: Fields, Particles & Frontiers of Physics - June 2012 Cheers for making the thread and posting links! :) Re: OCR Physics A - G485: Fields, Particles & Frontiers of Physics - June 2012 Nice thread ....
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Without physics knowledge(or,little knowledge),can someone be good at computer science?or,what's the relationship between physics and cs?
Started by on , 7 posts by 7 people.  
Although, in my opinion, there is certainly a correlation between physics bods and computer bods, if only ....
The only places where physics is useful in computer science is in game programming and physics research.
Yes, quite easily.
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Anyone can point me to any info regarding physics of a snooker game, if possible more about the ball colisions? I would like to make a game and I need some help about the physics... thanks!
Started by on , 5 posts by 5 people.  
See these links for more info: http://www.jimloy.com/billiard/physics/physlets/billiards.html....
There's a book online about this, " Amateur Physics for the Amateur Pool Player " by Ron Shepard, they seem to have mastered the physics.
I have a choice between Physics and Economics as elective units in a course I'm about to start (undergraduate level). I'm already doing maths as part of the course, so should hopefully do some trignometry and geometry etc which is helpful for 3D game ...
Started by on , 16 posts by 16 people.  
Obviously, if you're working on a physics engine for a 3....
Physics and other natural sciences help develop logical thinking and clean up the mind physics can help, but it depends greatly on the kind of game programming you're doing.
Hello all, I am tasked with creating a research project, experimental or theoretical, for Calc-based Physics. I want to do it on something that will relate to my chosen field (Computer Engineering: Software, with testing focus). I came up with GPU and...
Started by on , 4 posts by 4 people.  
First of all, the results are pretty obvious: the games that don't use GPU for physics will have no effect; and the for the ones that do the relationship will be "more physics -> more power.
Topic.
Thank you so much for your reply. I guess I won't be changing my schedule for next year then. (20) / No (23)
Started by on , 48 posts  
Answer Snippets (Read the full thread at indeed):
Some schools such as UIC....
HI do i have to take physics grade 12 if i already took grade 11 physics to graduate just experienced half a semester of physics (not basic; switched class on the first day of school biology and chemistry .
I have to use OGRE3D for a university project however, we are not allowed to use any third party libraries for Physics or collision detection. This includes using OGRE's built in collision detection. I am having some difficulty with the correct way to...
Started by on , 4 posts by 4 people.  
Because of this (and other reasons, such as being able to swap different... .
Often you will want a physics object with no graphics, a physics object with multiple graphics, or a graphics object represented by multiple physics objects.
Physics processing units used to cost about as much as a middle range GPU (when I last checked, two years ago), and did little to alleviate the CPU of processing responsibilities. Has this changed? Are PPUs still more or less worthless?
Started by on , 3 posts by 3 people.  
NVIDIA has ported the AGEIA Physx platform.
Alas, it has been formally declared defunct are getting more into the scene of Physics processing.
To be decent updates on Physics processing at this Hardforum FAQ .
Can anyone point me to a library for 2D game physics, etc for programming gravity, jumping actions, etc for a 2d platform/sidescrolling game ? Or could you suggest some algorithms for side scroller like mario, sonic etc?
Started by on , 13 posts by 12 people.  
I've used Box2D in personal....
The physics in most 2D side-scrolling platform games on having your game work on a PC and want some cool physics, try googling for "verlet integration).
The physics to 2 planes, in your case, x and y.
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