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I have a 3D Plane defined by two 3D Vectors: P = a Point which lies on the Plane N = The Plane's surface Normal And I want to calculate any vector that lies on the plane.
Started by on , 5 posts by 5 people.  
A point in the plane can then be given by x = P + a w, In fact all points in the plane in the plane rather....
You can also take w2 = v - N (v.N)/(N.N) which is the projection of v into plane.
That is parallel to the plane.
Ok, I live in Japan and have access to Japanese planes etc. I have used your standard Stanley/Lie Nielsen type planes all my life, but which does a better job? From what I can tell the Japanese planes require much more tinkering, but when they are dialed...
Started by on , 15 posts by 11 people.  
Ultimately and Japanese planes....
I wrong or right? Sharp is what counts whether it is a wooden plane or an iron plane, whether you plane as "tinkering", while to others lugging the weight of a western plane is a "chore".
I'm building this camper to go from Alaska to Panama. Thus far, I've designed it to have a plane over the the truck cab to serve as the bedroom. I have set the plane on the roof to see how it looks. I am a bit lost as to how integrate it with the rest...
Started by on , 22 posts by 20 people.  
Just my .02 no plane Personally....
Using are going to have to do something creative but I don't think a plane fuselage is quite the way to go.
While interesting, I think the plane fuselage is a but much and looks really out of place.
Ask your Facebook Friends
I was thinking of trying to find a plane (used one) so I could surface one face of a board before sending it through my planer. I don't do enough with large boards to justify a large jointer and you guys have made planes just seem like fun to work with...
Started by on , 20 posts by 10 people.  
Of course the sole has....
The longer/wider the plane then the flatter and more efficient the tool will be for flattening.
It's all about size.
And on the flip side it's futile to attempt jointing a 12 foot long board with a block plane.
Hi all, I scoped out this location months ago and I thought it had some great potential for some nightsky scapes, but when I got a chance to go there during the week in near perfect conditions I discovered a bit of a problem. It was pretty much smack ...
Started by on , 16 posts by 13 people.  
Sensational Greg, Beautiful spots.
Vickers Wellington Plane Identifier & Squadron Code/Plane Letter for 458 Squadron Hi Everyone. I'm interested in getting a model made up of a Wellington Bomber flown by the 458 Squadron RAAF. My grandfather was in this Squadron, His name was H N L Bertram...
Started by on , 11 posts by 6 people.  
27th Feb 1943 - Wellington B.B.481 (This is the plane on the record the Squadron Code/Letter of the plane that went down in the Mediterranean that would be fantastic.
Of the plane but no other information.
EYEWITNESS CHALLENGE: Are the NO PLANE witnesses better than PLANE SPOTTER witnesses? The claim that there are THOUSANDS of witnesses to jetliners crashing into buildings in NYC and at the Pentagon and into a landfill area in PA is an accepted generality...
Started by on , 40 posts by 27 people.  
Answer Snippets (Read the full thread at randi):
Eyewitness who saw a plane? Do you draw any distinction between witnesses who state they did not see a plane and witnesses who state they saw that there was no plane? (Do any of the latter actually exist? Are there people who were....
I have a wall of Planes at different angles and positions. I'd like to get the camera to rotate and look straight at the focused plane. I have created a dummy Plane (lookAtMe) that tweens to the Plane I click on as follows: private function planeClicked...
Started by on , 4 posts by 4 people.  
You can calculate the normal of a plane if you know three that information? Knowing the normal....
A normal is a vector with a length of 1 .
Did you know that your plane has a normal? It's true, it determines which side the plane is facing.
I have a few projects coming up that will require some rather large matched hollows & rounds and I've had some trouble finding what I need with out spending over $1k for a matched set of 20. SOooo it's time to make em myself... I was unable to locate ...
Started by on , 14 posts by 5 people.  
And a round plane....
Learning means that a hollow plane sized 4 will be 1/4" wide and will cut an arc equal to 1/6 of a circle with a radius of 1/4.
Going to have to make the plane much narrower with the same radius to do what I'm wanting.
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Hi, all.I want to find a 3D plane equation given 3 points.I have got the normal calculated after applying the cross product. But the equation of a plane is known to be the normal multiply by another vector which what i am taught to be as P.OP. I substitute...
Started by on , 3 posts by 3 people.  
Plane implicit Eqn: All points P = (x, y, z) satisfying < n , QP > = 0 where n is the plane normal vector, Q is some point on the plane (any will do) QP is the vector from Q to P < a , b >.
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