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I'm trying to design a simple role playing game which has your typical character types like fighter, wizard, cleric, theif, etc. I need advice on a good way to setup the class hierarchy.
My initial attempt was to create a class of type "Character" and...
Started by mikedev on
, 6 posts
by 6 people.
Answer Snippets (Read the full thread at stackoverflow):
Though all characters will do the same actions (use an item, attack, use a skill), the results will differ (method overloading... .
I'd go along with your initial attempt, creating a Character class and then extending the functionality through inheritance .
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I'm looking for a role-playing game framework which fulfills the following critera:
Open source / Free for non-commercial Targeted language doesn't matter as long as it's not too obscure (C# or Java would be great) The framework doesn't have to provide...
Started by DR on
, 3 posts
by 3 people.
Answer Snippets (Read the full thread at stackoverflow):
Since it's based on the Infinity Engine, I would assume that all of the last three requirements apply ... .
It's licensed under the GPL and written in C++ and Python if I'm not mistaken .
Baldur's Gate).
Check out GemRB , a port of the Infinity Engine (i.e .
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We are a guild who accepts the most experienced role players, and also those just starting out, and everything in between.
We've just started all over and i hope to make this time around a better guild, so feel free to try us out!
Currently we have a ...
Started by volo morior on
, 14 posts
by 3 people.
Answer Snippets (Read the full thread at gaiaonline):
Will you come play?
The love potion ❤ 𝓣 he 𝓢 tory ❤
Thanks to Mr Oxymoron
Once upon.
Figured i'd put a little sample from our guild up here, so here i will post some of the role plays will die.
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I'm programming a role playing game for fun and to learn. I am planning on having an overall game world and in that game world I plan on having "zones" that players and monsters can move around on. Let's just say the "zones" are 20x20 grids and each "...
Started by mikedev on
, 7 posts
by 7 people.
Answer Snippets (Read the full thread at stackoverflow):
Or a deque, or whatever data structure that suit you, it basically need to be linear, allow both random and linear access, and allow deleting from arbitrary places in case you delete the... .
To start, you should just make a list of monsters for each zone .
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I am programming a simple role playing game (to learn and for fun) and I'm at the point where I'm trying to come up with a way for game objects to interact with each other. There are two things I am trying to avoid.
Creating a gigantic game object that...
Started by mikedev on
, 8 posts
by 8 people.
Answer Snippets (Read the full thread at stackoverflow):
I've had a similar situation to this, although mine wasn't Role playing, but devices that sometimes had similar characteristics to other devices, but also some.
The link for how to use this pattern.
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I am programming a game as an exercise and I've run into a design problem. My role playing game will have the typical classes like Fighter, Wizard, Theif, Cleric. How do I design my classes so that players can multi-class? For example, one player might...
Started by mikedev on
, 7 posts
by 7 people.
Answer Snippets (Read the full thread at stackoverflow):
} }
I think your characters should be able to have multiple Facet/Role implementing "Archetypes.
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I am working on a role playing game for fun and to practice design patterns. I would like players to be able to transform themselves into different animals. For example, a Druid might be able to shape shift into a cheetah. Right now I'm planning on using...
Started by mikedev on
, 7 posts
by 7 people.
Answer Snippets (Read the full thread at stackoverflow):
World of Warcraft) the UI changes.
."); } }
Whenever I play a game that involves this type of scenario (e.g.
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I am creating a role playing game for fun and as a learning experience. I am at the point where my character (a wizard) is cast spells. I am using a strategy pattern to set the spell they are going to cast before casting the spell. The reason I went with...
Started by mikedev on
, 12 posts
by 12 people.
Answer Snippets (Read the full thread at stackoverflow):
You can expose your gamestate.
Effect #1234 with parameter 1000", "play animation #2345", etc.
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Posted Mon Aug 22, 2011 10:44 AM
Welcome to this new forum for role-playing topics.
It is a place for members to post about all things role-playing - i.e. role-playing erotic stories (fictional or true), role-playing scenario ideas, and tips for role-...
Started by User on
, 11 posts
by 5 people.
Answer Snippets (Read the full thread at sexforums):
But I think this forum could be really fun
Those tips for role-playing beginners would be appreciated fantasies but I think this forum could be really fun
Those tips for role-playing beginners would Role Playing....
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Does anyone know where I can find examples of class diagrams for RP game development? Something similar to here would be quite useful. I'm not looking for things I can slavishly copy, but just for different examples that diagram various solutions to the...
Started by Steerpike on
, 9 posts
by 9 people.
Answer Snippets (Read the full thread at stackoverflow):
That sometimes the way that makes sense in your head from your experience of playing the games.
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