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The Portal (Character Thread OOC) -- All Players - Wizards Community
*The Portal*
Enter the Players
Game-master: Aqua
Supervisors: Gideon_Gideonson, Nefretiri
“Teachers open the door, but you must enter by yourself”
There is no place that cannot be entered, and the Map of the Planes is no exception.
So welcome to the Portal, the gateway into our little world.
It is here that your characters will make their appearances, and here that they will be archived for those who are to come, any for anyone else interested in viewing them.
So here’s how it works.
When you’ve joined our community, read the Map , and have at least one active character, make a single post in this thread.
This post will be your character database, and will contain information on any character you choose to bring to the MotP.
It’s a pretty simple concept: just remember to update it with new characters, and use the edit button .
We want to keep this clean and easy to navigate—having only one post per person really helps with that.
To further ease viewing, we’d appreciate you using a standard character sheet.
Please enter your character in the following manner:
[sblock=Character's Name]
[b]Name:[/b] Character’s name
[b]Race:[/b] Character’s race
[b]Appearance:[/b] Character’s appearance
[b]Description:[/b] A brief description of your character
[b]Other:[/b] Any other information we should know
[/sblock]
Here’s an example of a finished sheet.
Gideon Gideonson, Artificer Extraordinare
Name: Gideon Gideonson, Artificer Extraordinare
Race: Human
Appearance: Gideon is a fairly short man, standing about 5’3” at most.
He isn’t particularly well built, but he’s not rail thin either, although his loose leather coat often gives the impression that he is.
He styles his chestnut brown hair and beard in the gnomish fashion, revealing his adopted heritage.
His clothing is sewn almost entirely from durable leather, now burned, torn, and patched repeatedly.
Numerous pockets cover his attire, and they bulge with strange assortments of mechanical, magical, and alchemical devices, along with countless spare parts and broken machinery.
He slouches rather than standing, often seeming to shuffle along, a dog-ended cigarette sticking out of the corner of his mouth.
Under this beaten appearance, however, is a vibrant excitement that gleams in his dark eyes.
Description: When his gypsy parents abandoned him on the side of a dusty road, Gideon was taken in by a small band of gnomes, and raised as one of their own.
Always a curious child, he rapidly picked up the gnomes enthusiasm for devices, becoming something of an expert in his field.
An artificer and travelling tinker, Gideon wanders the world as the fancy takes him, never settling in one place for any length of time.
He is an excitable person when roused, although often bitter and sarcastic when unenthused.
His moods are unpredictable;
A fact made no better by his several substance addictions—against all common sense and some medical fact, Gideon seems to suffer no adverse affects from mixing stimulants and depressants, possibly due to the unusual way in which his mind operates.
It’s not out of the ordinary to find him early in the morning, his eyes gleaming and his hands deep in the workings of some mechanical contrivance, a cigarette clamped in his teeth, a pitcher of coffee at his side and a flask of whisky dangling at his hip.
Other: Gideon expects everyone to be as interested in his work as he is himself, and so those who strike up conversations with him often end up receiving an impromptu lecture on topics as strange the “Proper Application of a Nine-Inch Beveled Longpin in the Construction of Self-Operating Mechanical Cart Apparatuses.”
That’s all there is to it!
The Portal is open.
Let’s see what comes through.
-Gideon Gideonson, Artificer Extraordinare
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Charles Henry "Coin" Anstron
Name: Charles Henry Anstron, a.k.a.
"Coin"
Race: Human
Appearance: Charles, or "Coin," as he prefers to be called, is unquestionably a handsome young man.
His sharp and striking features are almost eerily flawless, and his golden-blond hair and dazzling smile seem to always catch the light, no matter where he stands.
His overall appearance is rather overwhelming to those first meeting him, and this effect, combined with his natural charm, causes him to dominate most situations he finds himself in.
His attire is usually a spotless white suit, which he is quite defensive of, although he will occasionally exchange this for something a little more casual if the situation calls for it.
He has, however, almost no conception of "sombre" attire, and would show up to a funeral dressed in white and smiling.
Further, he would most likely not understand why this sort of action is frowned upon.
Description: Charles Anstron is possibly the single most powerful mortal in the multiverse—in theory.
He is nothing less than a True Sorcerer—his magical potential rivals even that of the gods, and entire planes could fall before him like grass before a scythe—again, theoretically.
Unfortunately (or, perhaps, fortunately), Charles is also what the headmaster at Sigil Prep University calls "a walking disaster, completely incapable of mastering even the most basic techniques." This is not to say he lacks power—all Charles really lacks is control.
He's just as likely to summon that Porsche he feels like driving as he is to inadvertently turn himself into a cream-filled pastry or accidentally banish his house to the Nine Hells.
To be fair, this is a bit of an over-exaggeration: Charles does have enough control to at least sometimes get an effect similiar to the one he was aiming for, and he's always been able to do an assortment of minor party tricks successfully.
Other: Charles is also an incredible flirt and party animal, having never really gotten past his college days.
He'll always pay more attention to a pretty girl than to someone with something more important to tell him, and a sure way to guarantee that he'll at least think about talking to you is to buy him a drink.
Of course, this is no assurance that he won't be immediately distracted by something more fun, but at least he'll consider it.
And one final warning: never get him angry.
It's incredibly hard to do, but when a man who has only a tenuous grasp on enough power to put someone using Detect Magic in the hospital for the better part of a month loses control, it's never pretty.
Gideon Gideonson, Artificer Extraordinare
Name: Gideon Gideonson, Artificer Extraordinare
Race: Human
Appearance: Gideon is a fairly short man, standing about 5’3” at most.
He isn’t particularly well built, but he’s not rail thin either, although his loose leather coat often gives the impression that he is.
He styles his chestnut brown hair and beard in the gnomish fashion, revealing his adopted heritage.
His clothing is sewn almost entirely from durable leather, now burned, torn, and patched repeatedly.
Numerous pockets cover his attire, and they bulge with strange assortments of mechanical, magical, and alchemical devices, along with countless spare parts and broken machinery.
He slouches rather than standing, often seeming to shuffle along, a dog-ended cigarette sticking out of the corner of his mouth.
Under this beaten appearance, however, is a vibrant excitement that gleams in his dark eyes.
Description: When his gypsy parents abandoned him on the side of a dusty road, Gideon was taken in by a small band of gnomes, and raised as one of their own.
Always a curious child, he rapidly picked up the gnomes enthusiasm for devices, becoming something of an expert in his field.
An artificer and travelling tinker, Gideon wanders the world as the fancy takes him, never settling in one place for any length of time.
He is an excitable person when roused, although often bitter and sarcastic when unenthused.
His moods are unpredictable;
A fact made no better by his several substance addictions—against all common sense and some medical fact, Gideon seems to suffer no adverse affects from mixing stimulants and depressants, possibly due to the unusual way in which his mind operates.
It’s not out of the ordinary to find him early in the morning, his eyes gleaming and his hands deep in the workings of some mechanical contrivance, a cigarette clamped in his teeth, a pitcher of coffee at his side and a flask of whisky dangling at his hip.
Other: Gideon expects everyone to be as interested in his work as he is himself, and so those who strike up conversations with him often end up receiving an impromptu lecture on topics as strange the “Proper Application of a Nine-Inch Beveled Longpin in the Construction of Self-Operating Mechanical Cart Apparatuses.”
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My sorcen arena characters
lunoc
name: lunoc
race: damwulf (gnoll variant)
appearance: lunoc, like all damwulves, is decended from gnolls, though one would not link him to such savage ancestry by looking at him.
Damwulves are black furred bipedal wolf creatures generaly reaching the size of a bear.
Lunoc is small for his race, standing six feet tall and about the weight of a human.
He wears various animal skins more out of tradition than use
description: lunoc is a master of martial arts.
His style favors fast, sharp blows that incapasitate rather than kill.
He once was bitter an cruel, but recently has turned away from evil.
He values his freedom above nearly everything else.
jason knells
name: jason knells
race: human
appearance: jason knells is tall and thin.
He often looks nervous (because he often is) and tends to avoid large groups of people.
He wears leather armor and a long coat
description: jason knells is a corpumancer, a caster specializing in affecting the bodies of others.
Like many non-evil corpumancers, he is a healer and doctor who tries to use his spells to help others.
zodiac
name: zodiac
race: unique devil
appearence: zodiac generally appears as a young humanoid man in red robes.
description:
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Ziel
Name: Ziel
Race: Warforged
Appearance: Ziel no longer resembles a warforged much.
He is about half again as tall as a normal warforged and made from massive black metal.
He is covered in black spikes, barbs and blades.
His legs have two joints and long claws extend from his toes.
His torso is shaped like a muscular human torso and a long bladed spike extends from the center of his chest above where the heart would have been on a human.
Four arms hang from his shoulders, all with three joins, and long razor claws extend from his fingertips.
The lower half of his face is nothing but a mouth with long wicked teeth in two rows.
His eyes glow deep red and in spite of their appearent featurelessness, an onlooker can sense a keen intellect when looking into them.
Upon his head rests a crown with long spikes made from the same black metal.
Description: Ziel is the king of the warforged nation in the world of Soulforged.
The warforged nation is the most powerful single nation in the entire multiverse that he comes from.
He uses both the incredible physical durability of his body, in fact he has never suffered physical damage in this form, as well as an impressive physical and martial capability in combat, bolstering himself with sould magic and meldshaping and occasionally wielding soulfire blasts that he fires from his eyes.
He has a dark alter-ego named Annihilation that is incredibly more powerful than he is, but for the most part it is confined deep within the mind and soul of Ziel.
Other: Ziel was the first warforged to exist in his part of the material plane.
He was created by an artificer named Aron.
Aron had made a special bond between him and Ziel, forcing Ziel to obey Arons orders.
For several years Ziel served Aron as a servant, guard and bodyguard, along with two other warforged that Aron had created.
Then destiny ruled that war broke out between the kingdom where Aron and Ziel lived, and its neighbour.
In order to give his kingdom the possibility to create vast forces in short time, Aron passed on the secret of creating a warforged.
Soon the kingdom had a large amount of warforged, as they hade come to be know as they were first made for war.
The warforged were used as slaves.
The warforged had a special connection to the force of incarnum.
They learned to manipulate it directly, creating items of power, and augment their own bodies.
The best in the newborn art of meld shaping was no other than Ziel.
As the warforged became more powerful in the art of meld shaping they became freer of their masters control.
In the beginning no-one noticed, but one day a warforged had been too lax in his duties, so lax that it could be considered lack of obedience.
This opened they eyes of the humans.
The humans decided that all warforged should be eliminated, before they became a threat.
At that time, half the population of the empire was warforged.
Ziel himself was caught by surprise and destroyed, but his soul and his power over incarnum was too big for his soul to fall into the flow.
He maintained continual existence as a spirit, and he moved freely.
Only one warforged escaped, he fled to a mountain range, far beyond human lands.
Ziels soul followed him, and when they had arrived in the mountains, Ziel contacted the other one.
Ziel instructed the survivor, Artak by name and smith by trade, in the making of a warforged body.
Ziel then inhabited the body, and together they started creating warforged bodies.
Ziel used his mastery of soulstuff to turn fresh soulstuff into souls for the bodies, and soon the warforged had formed a growing empire.
The warforged mine heavily, and the dug deeper than any dwarf have ever been.
They discovered many new kinds of metal, and each time a new better metal had been discovered, the first body made from it would be inhabited by Ziel, while his old body would then come to shelter another soul.
Eventually they reached a natural gateway to the elemental plane of earth.
They dug their way into it, and within 10 years most of the warforged kingdom was on the elemental plane of earth.
One day, the miners reached a vein of soulsteel, the first and only one to be found so far.
They worked on it for many years, and one day they had forged a new body for Ziel.
Jack Blackclaw
Name: Jack Blackclaw
Race: Combat Cybrid.
(Artificial creature composed in part of advanced robotics, in part of a biological shell based on the DNA of a great martial arts master of ancient China.
He can function without the biological shell, and his virtual personality can function without his body provided it has somewhere else to reside.)
Appearance: Jack stands around 6 feet tall.
He has tan skin and perfect teeth.
Hes of a muscular build, although not ridiculously so.
His hair is black, and about the length of a hand.
Hid hair is usually swept backwards in a haircut that seems both ordered and messy at once.
He wear worn sport shoes, baggy camo pants, a white T-shirt with an image of a gun on the front, and a black leather jacket with a gun and a blade crossed as a back marking.
His black leather belt features a winged skull embedded with false onyx.
Description: Jack is a rather heartless creation of cold, calculating logic and survival instinct.
He is also the primal champion of hunger and thus he can use several hunger related powers such as instilling maddening hunger upon his foes or comsuming energy attacks or minions to regenerate himself and replenish his energy and powers.
He also wields incredible technological equipment and enhancements and he can generate a personal force field or a time-warping field around himself, but that costs him a great deal of energy.
Recent developments suggests, however, that something during his one year departure from the arena has changed him to become a little bit more compassionate.
Other: Jack was created by the ultimate faction of the core to join the army it was preparing for the completion of the UI.
He was a cybrid, designed from human DNA and with extreme genetic modifications until the resemblance stopped at how he looked.
He was further improved by operations with empowered organs and nanites.
He was created with the full array of grown in weaponry and equipment of a combat cybrid.
He was made to kill.
For 2 years he served the UI in battle against the ytts, and in that time he killed millions.
For all that time he did not know his purpose other than to follow orders, but follow he did and fight he did.
After 2 years of service he learned the truth though, his body was to become one of the many tools of the UI while his mind was to be terminated.
This filled Jack with dread, and he fled.
He invested his whole mind in the cybrid, withdrawing his AI from the outer perimeter of the core.
This caused momentary chaos in a small part of the core, and during this he took with him as much information from the core as he had time to get a hold on.
Then he fled to the planet Hyperion, the only thing the core was afraid of.
The core was afraid of Hyperion because as soon as it was involved, the core could not even make an approximate prediction of how events would unfold.
This action was not without risks though, as Hyperion was the home world of The Reaper.
The Reaper was a powerful creature made by the UI and sent back in time along with the timetombs.
After the tombs had opened, The Reaper had allied itself with the ytts because of the influence of the human that had followed it back in time and the effect of the loss of contact with the UI.
The Reaper had then hunted cybrids and other followers and allies of the core for 1000 years.
Because of its strong connection with Hyperion, it could not be calculated and predicted either.
A hundred years ago it had suddenly stopped hunting though.
Some said it had returned to its home in The Reaper Palace, others that it had been sent back to its creator and destroyed.
Jack run the risk and found that The Reaper did not seek him out when he landed on Hyperion.
He lived there for a time fearing that the core would overcome its fear and hunt him, or that The Reaper would come to destroy him.
In the meanwhile, he killed and consumed a human with plancrumnites in his blood.
This transferred the plancrumnites to Jack and granted him yet another array of powers from a new kind of connection with the metasphere.
Eventually, Jack felt sure that The Reaper was not on Hyperion, or did not seek him because he had left the service of the core.
The he travelled to the Valley of the Timetombs hoping to gain some of their power.
The Sphinx let him into two of its three existences.
In the time unstable Sphinx he gained a continuous antientropic field that prevented his body from weakening by the passing of time.
In the connective Sphinx, he gained contact to the core medium, where he hacked into the core and stole information and spread mayhem for a time.
The portal Sphinx did not let him in, and that was probably lucky for him.
The jade tomb put him through a mass of physical stress, extreme pressure and temperatures among others but he passed its tests, and it rewarded him with even greater endurance and resiliency.
The obelisk never let him in, and that was probably for the better, for he would not have been able to contain or control the power that it was a conduit of.
In the monolith, he found the final resting place of the legendary warrior Kassad along with the weapons from the future, the ending days of the war between UI and humanity, which he was given in death.
Jack took as many of these weapons with him as he could carry.
Especially worthy was the Hegemony Force Rifle that had been improved by both ytts and future technology, and carried the firepower to take out more than a few starships.
Then he reached the cavern tombs.
The first one didnt bring him anywhere, and the second one didnt either.
The third and final one was another matter though;
It took him to the labyrinth of Hyperion a structure that had been carved 10 km below the surface a million years before the first human landed on the planet.
Its origin and original function in unknown, as is its creators.
Now it was the home of the leftover crossform symbiots, creatures able to survive nearly anything except a thermonuclear explosion and exposure to plancrumnites.
These creatures have a connection to the metasphere that makes them able to contain an extraordinary amount of information.
This had led the core to invest its extreme amount of data in them, but even then some where left unused.
These creatures could survive infinitely without a host by hibernating, but to breed and to grow they needed a host.
When a crossform got a host it stores every little part of information about the host and then draws upon the powers of the metasphere to return its host to life when he died.
Only a few cells were necessary, which essentially means that any piece of flesh would do, as the nerve system of the crossform filled out the body leaving not even the hosts brain sacred.
Jack took a little part of one of the crossforms and altered its DNA to make it better fit to a cybrid, to allow it to survive contact with plancrumnites, and to remove the small faults on the crossforms reincarnation ability.
Normally the reincarnation would slowly degenerate the gender and mental capabilities of the host, but with these faults removed it was perfect.
When he had grown a new crossform from the improved flesh sample, he became its host, and invested his AI in the crossform to remain sentient and able to observe the world while his physical body was being recreated.
Finally this arrangement allowed him to hasten the recreation, although any speed faster than 3 days would create a risk that something went wrong.
Then he continued to the final timetomb, The Reaper Palace.
What he wanted to gain by that was the ability to tap into the vast energy of the Thorne Tree.
What he got out of it was a battle with The Reaper.
He fought The Reaper for some time, more fleeing than fighting actually.
Although his weapons from the future did seem to harm The Reaper, there was little he could do against an enemy that could travel in time.
But Jack was not out of luck yet, for the mayhem he had caused in the core had caused it to go against its fear and send cybrid soldiers to attack Jack.
When they arrived, The Reaper deemed it more urgent to destroy them than to destroy Jack.
Jack used this diversion to flee into the metasphere and further into the plancrum.
In there he crossed a border between worlds and found his way to the martial plane.
Here he found that being in another world than the core made him unable to draw upon its energy sources to abolish his need for food and drink and to power his abilities.
To replace this, he began eating extreme amounts to store as much energy as possible to use when needed.
This great hunger for energy caught the interest of a powerful being that had been looking for a fitting champion for some time.
The being was the primal of Hunger, he realized that it was unlikely that he would ever find someone this fitting, and although powerful forces protected Jack from age and death, he was still a mortal.
Hunger made Jack his champion and sent him to battle in Sorcens arena to prove his power to those of the other primals and ascetics that had a champion there.
Zack Caine
Name: Zack Caine
Race: plain, old, boring human
Appearance: Zack is a teenager, about 17 or 18 years of age.
He has long black hair and often wears white and black face paint in a metal-esque style.
He wears a leather collar with metal spikes and his left wrist carries a leather bracer with similar spikes.
His right hand and forearm is incased in a metal gauntlet with spiked knuckles and blunted claws that are made for strumming a guitar.
He wears a black T-shirt with an Iron Maiden logo on the front.
He also wears a black leather trenchcoat with metal spikes along the shoulders and a Cradle of Filth logo on the back.
He wears a pair of black jeans that are held in place by a black leather belt with metal studs.
A worn and ragged backpack hangs from his bag along with a black electric guitar.
Curiously he doesn't seem to bring along any other equipment necessary for its use.
Description: Zack is a spoiled teen.
He was irradiated by a strange energy source when he was still within his mother's whomb.
Due to this he was born with supernatural powers, more specifically the ability to fly, inhuman endurance, the ability to regenerate from single cells (although it takes some time), immunity to any biochemical effects he doesn't want (meaning that he can get the positive effects of alcohol and drugs, but forego all the negatives), and the ability to work magic through his music.
He is also filthy rich.
He currently tries to do some good while searching for his father who has gone missing.
His father is all-powerful within the world that Zack and his father comes from.
Other: nothing yet.
Cruor Solitudo
Name: Cruor Solitudo
Race: Unique
Appearance: "Upon reaching the top of the spire and standing next to the thing Jacques could estimate it better.
It was about 2.5 m tall, shaped like a human wrapped in a layer or two of thick red silk cloth.
Speaking of the cloth, it should ignite at day, but either some unnatural effects could work out here or it wasnt what it seemed to be, but what it could then be was a good question.
It didnt seem to have hands, or its fists had been clenched when it was packed up.
Its face though, solved the mystery about its persistence and immovability, for this was a statue with a face carved from some enormous white gem, an opal or something.
It was made with extreme detail, picturing a delicate human face with closed eyes, and the amount of detail was astonishing, it even had eyelashes.
Jacques couldnt resist the temptation to take a closer look, and that was when it stopped making sense." - from the journals of Jaques
Description: Cruor is a construct who wields powers themed with his deadly desert, mostly fire, frost and sand, as well as a pair of rapiers that are a part of his body.
He is also incredibly enduring and tough, and the white gem parts of him also have the capability of draining magic and supernatural energies, albeit only so fast, and use them to empower Cruor's moves, heal his wounds, or allow him to use powers way beyond the scope of what he would otherwise be capable of.
This means that most foes, especially mages, will be interested in defeating him as fast as possible because he will only grow stronger as the fight proceeds.
Other:
Journal entry of Jaques of the Tower of the Green Magus
The wind swept across the barren wasteland, tugging the red silk wrappings.
A tall figure stood high on a rock spire in the middle of the desert.
Red silk covered his form, head to toe, and turned away as he was his face was hidden.
The ends of the red silken wrappings were flowing in the wind, displaying tears and dirt clearly visible.
The sun was setting, casting its last blazing rays upon the desolate waste of shifting sands.
The golden globe on the sky, robbing all water and life from the lands around was leaving for the night.
Soon the winds rippling the silk wrappings would be frigid to no end, slaying anything that could survive the intense heat of the daytime.
Yet still the figure remained standing utterly still as it had done for hours.
And last time Jacques had been here, the figure had been standing there in the exactly same position, as if it had not moved at all.
It couldnt possibly be living, nothing could survive like that.
Only temporary trips into the waste was possible, provided that you took the greatest of care with your things and brought your own food and water, and even so these trips were very draining, it had taken 3 years to get back in shape after his last research trip.
Magic didnt work out here, from the edge of the desert of dead men and inwards, no supernatural powers worked at all.
This was close to the center of the desert.
Jacques was determined to figure out what caused this zone, and possibly also why the desert were able to change more than 200 degrees Celsius in a single day without supernatural intervention.
In fact Jacques was probably the best bet the Guild had, for he was the only fire descendant in the guild and the only one with natural resistance to the heat, and thankfully mundane protections from cold were enough out here.
This time Jacques was set on investigating the
thing upon that cliff.
This was the best time for it, the heat had died down enough for him to think clearly, despite his resistance to fire not even he could survive outside at noon and until the last hour before sunset it was still very uncomfortable.
While his mind worked properly now, there were also sufficient ambient light to catch all the details, unless a storm was coming of course.
Upon reaching the top of the spire and standing next to the thing Jacques could estimate it better.
It was about 2.5 m tall, shaped like a human wrapped in a layer or two of thick red silk cloth.
Speaking of the cloth, it should ignite at day, but either some unnatural effects could work out here or it wasnt what it seemed to be, but what it could then be was a good question.
It didnt seem to have hands, or its fists had been clenched when it was packed up.
Its face though, solved the mystery about its persistence and immovability, for this was a statue with a face carved from some enormous white gem, an opal or something.
It was made with extreme detail, picturing a delicate human face with closed eyes, and the amount of detail was astonishing, it even had eyelashes.
Jacques couldnt resist the temptation to take a closer look, and that was when it stopped making sense.
As Jacques breath hits the face the eyes opened, revealing a blue glow beneath the eyelids.
Impossible, no supernatural effects worked here, but nonetheless they glowed.
Jacques hadnt even had the time to think more about it before a sudden burst of wind send cascades of sand into his back.
He turned and saw that it was in fact not a weather phenomenon at all.
Instead a pillar of sand, bursting from the ground at the base of the cliff in the tall end shed dirt and dust to all sides.
The pillar persisted for a moment before collapsing, leaving a spiraling stair down into the dunes near the spire.
As if they had come to act on their own accord, Jacques legs carried him towards the stair, and the lack of hesitation in his steps led him to think that he was under magical compulsion.
As he stepped onto the stairwell Jacques was trembling with fear, he didnt know if it could hold his weight, and a fall from this high would certainly cause injury.
His feet continued relentlessly though.
The stair held, and after a frightful descend about 20 feet downwards Jacques reached the entrance to a chamber.
He slowly entered, and as soon as he was in there the door slammed shut.
As it did globes in each corner of a small rectangular room lit, illuminating the room brightly.
In addition blue glowing runes appeared on the wall in the far end of the room.
This is the last note I write in my project, which is to be passed on to the world.
I discovered the white void opals mining in this cliff.
They were easy to enchant at first, but the more I magic they contained the harder they got to apply further effects upon, and when applied with raw magical energy they created an aura that suppressed all supernatural effects.
I decided to see if sufficient enchantments would be able to create the dead magic as well and thus kept on empowering them even as it ate away my life force.
In the end I moved myself into the construct I was making from the opals and red silk because my body had been broken by the enchanting, there I discovered something strange.
Even when causing a dead magic aura for everything else my abilities were fully usable and unhampered.
I was able to use temporary spells upon myself without hindrance too, but permanent effects were still getting increasingly difficult for me to use upon my creation.
I have kept on though, expending parts of my soul in the process.
Tonight I am going to make the last piece of work, effectively eliminating me completely from the fabric of the multiverse.
In return my creation, my child, shall have intelligence, a mind of his own.
-Cruor Solitudo
Jacques went back to the door, and it opened as he approached.
He walked up the stairs, once again under his own control, as quickly as he could, scared that the magic that held them together would fail before he was safely back on the cliff.
As he returned to the statue, construct he corrected himself, he wondered why it was stationary if it had a mind of its own.
He shook his head and mumbled to himself it seems like you failed after all Cruor Solitudo.
The last two words seemed to boom in the air despite the fact that Jacques had merely whispered them.
As the sound faded away a slightly stronger glow assembled in the innermost corner of the things left eye.
Suddenly what looked like a tear formed and ran down the face of the construct, leaving a blue trail behind.
Finally it dropped to the ground, but it didnt wet it, for the tear was made of pure magical energy.
Where it hit the ground a blue glow formed and spread.
Jacques stepped away to avoid touching the raw essence on the ground.
Suddenly the blue part of the cliff reformed into an orb of glowing magical energy.
The orb slowly levitated outward, towards the edge of the spire and further, hanging in the air about 20 feet from the rock.
Jacques stared with amazement, more than aware that his own spells were still useless here, and now aware of the reason as well.
The construct with the face of white opal and the body made of silk seemed to wake up now and stride forth towards the edge.
As it stepped onto thin air, sand rose from the desert below and formed a step for the construct the step upon.
For each step it took another bit of platform was formed from the sands from below.
Thus the construct left behind a trail in the air as it walked to the blue orb.
As it reached it a blade made from more of the white opal emerged from the end of its arm, and with a swift movement it drove the razor gem into the orb.
A ripping sound was heard as the sphere started shifting and shimmering before reforming into a large blue disc hanging in midair.
The construct looked back briefly, gazing Jacques into the eyes for a moment before stepping forward into the blue disc, dissolving into red flowing silk.
The disc then collapsed on itself and returned to ball shape before it disappeared in a blue flash.
As it vanished, two words were heard in a loud whisper across the desert
Cruor Solitudo
Dai Nerkhal
Name: Dai Nerkhal, Champion of the Redeemed
Race: Corrupted, Blighted Ancient (the latter is a treantish people from warcraft setting)
Appearance: Dai looks like a huge tree with humanoid features.
He has a pair of legs and a pair of arms and a face with easily discernable humanoid features, if all made from tree.
His bark is a dark hue and the leaves that cover the branches and twigs on his head and back are a sickly looking dark purple with the occasional spot where they have fallen off leaving naked branches beneath.
He also has a pair of long vine-like tails with thorns at the end and a pair of large bat-like wings covered in blackened bark emerge from two holes in the leafing on his back.
His arms are gnarled and his fists are as large as the torso of a man, with each finger being as long as the lower arm of a human and ending in a wicked wooden claw.
In spite of his monstrous appearnce he has mild, warm eyes and a calm aura of authority.
Description: Dai is among the Ancient seedlings that were scattered during the Sundering.
He was almost complete when the sundering threw him aside.
As a simple seedling he endured both the wars against the Horde and the invasions of the Scourge and the Legion.
The years didn't leave him unmarked though as he has been touched by both demonic corruption and necrotic blight, altering him, but leaving his soul, heart and allegiance to goodness unscarred.
He uses both his inherent shamanic magic, great physical might, demonic and necrotic powers and the arts of the Demon Hunters and the Shining Hand in his fight against the demons of the legion and the undead forces of the lich king.
He actually found the Shadow Council within the heart of Felwood, but before he managed to break its power, the leader cast him into a portal into the twisting Nether.
He and his warriors fought their was through the nether to another portal which spilled them out amongs more demons, but more fighting ensued until Dai and his men erupted through a demonic army in the blood war.
The devil army that he had unknowingly helped did, under the rulership of Lord Sorcen, bring him back to the arena city where he and his men learned how to traverse the planes, but they still cannot enter the nether without a portal, the only one that he knows of being in the heart of the Abyss.
Other: Dai is very unusual for an Ancient for several reasons other than the corruption and the blight.
For one he was completed and called to life by a wild whisp of Azeroth and thus he uses shamanic rather than druidic magic.
He also has a slight amount of wanderlust that few Ancients possess.
In addition to this he is very open minded towards the arcane, and towards the "Forbidden Arts", provided the weilder is pure of heart and strong of will.
In fact he commands a millitary force called "The Redeemed".
The Redeemed was initially just Dai and a small band of Demon Hunters, but now it is a large elite force counting Demon Hunters, Naga, Satyr, Forsaken and the occasional good hearted Necromancer and Warlock.
Shalkathas
Name: Shalkathas
Race: Male mutated naga
Appearance: Taken from first appearance in the Taverne Cycine: Behind it follows another creature that has to bend low a squeeze a lot to enter through the door.
The creature is covered in purpleish blue scales that look like a crossover between a snake, a fish and a dragon.
The head is clearly serpentine with long fangs that drip poison and a split tongue.
A long finned spine runs down the back of the creature and another spine runs down each of the four heavily musceled arms.
Each upper arm is easily as thick as the torso of a man.
The two right arms holds a large glaive with a head in each end, while the upper left arm hefts a massive stone shield the size of a table.
The shield is covered in green runes that glow slightly.
The last of the hands of this mighty creature is free.
He carries no armor and indeed, the scales would likely be as good protectino as any plate.
A belt around the waist holds a long and slender blade with a handle made from bone.
Below the waist are no legs but instead a long and powerful serpentine tail.
The creature has no eyes but instead two orbs of flickering flame switching constantly between yellow, orange, purple and green reside within the sockets.
Description: Shalkathas is a naga warrior turned paladin and demon hunter that joined Dai a few decades back.
He has renounced the evil ways of his former queen and has proven to be one of Dai's most devout followers.
He is currently second in command of the Redeemed.
He is more of a martial person than Dai.
While he still wields the pale green flames that are a trademark of many demon hunters, his metamorphosis and other powers are far more oriented towards melee combat.
In spite of his great bulk he is also incredibly swift and agile and once he starts sapping the magical powers of others and using both that and his own power to enhance his physique he makes for a truely formidable warrior.
Other: Shalkathas wields a number of demonic artifacts that have a wide range of different powers.
Most notably are his shield which he can turn into an actual infernal or cause to erupt with flames that carry on to the weapon that hits it, making even holding it a painful experience, his spear which is the weapon of a powerful pit lord that empowers the momentum in each swing and it has other thus far unrevealed powers as well.
Finally there is the blade that he use in his other left hand which saps the lifeforce of the foe it hits, using the stolen energy to mend the wounds of its wielder.
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Aqua Blackmoon
Aqua Blackmoon
Aqua Blackmoon
Race: Water Genasi
Appearance: Aqua usually has his hair short and spiked with frost helping keep it up.
He doesn't mind shirts but is often seen without one.
He always wears monkish pants that range from black to dark blue and always has his god symbol sewn into the outfit.
He always wears his trench coat which has his symbol in the back and then his sons surrounding his.
His eyes are composed of dark blue water and by what his emotions are you can tell what mood hes in.
Description: Aqua loves his family and he is based off of what would help his children.
He will help them out but also knows they need to learn from what they have done.
He is the creator of his whole multiverse and controller of all.
He is neutral in almost everything but when something threaten's the existance of his children.(Genasi and everything else pretty much.) And if he son's cannot handle the job he will step in and deal with it himself.
Other: He and his family control the elements.
Aqua prefers water but can use any elemental attack.
He prefers hand to hand but is skilled at using any weapon given or created by himself.
(More coming.)
Squall
Squall
Water Genasi
Violent,blood thristy,taunting,hates everything except a few of his family members.
Power is what truly matters to him and only a few rare things can sway him from his path.
Hates women,children,humans and every other race other then a genasi.
And even with genasi if they are seen as weak he will go out of his way to kill them.
Weakness is not tolerated within his followers and all those with a weakness must be sought out and destroyed.
Squall's apperance:
Squall wears black baggy pants wrapped up with sashes from his ankles all the way up to his waist.
He wears no shirt and his arms,chest is all covered with sashes.
His head and neck is the only thing not covered by these black sashes.
They are made from a special material that Aqua himself created for his sons.
They are built to be extremely heavy and cause the wearer to push himself to his limits.
Whenever the wearer is able to function fine while wearing them they become heavier and heavier.
Squall's pants are made from the same material and so is any other clothing he wears.
He has onyx black scales, pure black eyes and once in a great while they turn red.
He has large fangs,claws and can sprout large demonic draconic wings.
His hair is black usually short and spiked.
He constantly has a aura of absolute evil surrounding him and enjoys to push his will on people.
He usually taunts his opponents telling them how worthless they are and how powerful his kind is.
Its only when the vermin truly think they are even close to equal to his race is when he grows angry and seeks to destroy them.
He does not care who he hurts to destroy his opponent.
Cities,landscape even worlds have been destroyed just to show them they were wrong.
Cloud
Cloud
Water Genasi
Calm,very passinate,caring and a very loyal person.
He loves all things,nature,children, or people in general.
He doesn't seek to destroy evil but simply sway it to a different path maybe so that they will stop what they are doing.
If they do not he will purify their souls so that no evil will remain in them.
He is the one who usually tries to calm down his brothers and get them to stop what they are doing.
He would rather go a defensive route then to charge in and destroy his opponent, he also will usually never kill a foe but simply incapacitate them.
Cloud's apperance.
Cloud usually dresses his best, he doesn't do it because he wants people to think hes better then them.
He does it so he can seem more business like.
His clothes are made out of the same material that his brothers clothes are made out of.
He may not be the main fighter in his family but he does like to always be ready for anything.
He knows some people simply do not wish to talk things out.
He has pure white eyes, snow white hair which down around his lower back and he has snow white scales which constantly glisten.
He is surrounded by a powerful good aura that if he wished could crush even the strongest of evil beings.
He usually does not wish to do that and tries to only talk things out.
He is always fixing things Squall or Storm destroy in their fits of rage.
He tries his best to make up for the evil Squall does or the destruction Storm is defending his family and gets out of hand.
Storm
Storm
Water Genasi
Loyal to those he deems family, he has no "friends" he only has family.
He will defend his family to the ends of the worlds and even die for them.
He has a very large anger problem and tries to fight with anyone who disrepects him and his family.
Storms apperance
Storm usually wears the same outfit as what Squall does due to the fact they have alot in common.
But his sashes and pants are blue.
He spikes his hair but his hair is slightly longer then Squall's.
He loves fighting with his sword or double wielding his cerberus's.
He is usually a charger using brute force to crush his opponents, he tries to overwhelm his opponents so that they can only defend and when he spots a weakness he crushes it.
Storm was once married to a nymph whos name was long forgotten to the blackmoons but Aqua erased the very existence of that marrige
He is now married to Isis and has several wonderful children.
Ones the spitting image of Squall and the other is a bit of all of them.
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Older Characters The roster with the links is here , it may become obsolete in the future but I figured I should add it here anyway.
Sorcen Anenooata Sorcen Anenooata- Ruler of Baator and a seperate universe within an emerald that was created for him under his orders.
Son of Tiamat and Necros, grandson of Glasya and Grazz't, great grandson of Asmodeus and Pale Night.
SorcenPic http://i89.photobucket.com/albums/k203/Sorcen_Anenooata/Sorcen.jpg The Elven appearing chap in front is Sorcen's preferred humanoid form while the diabolic form in the back is his true devil form.
Extended Backstory Sorcen Anenooata (given the name Anenooata by his dragon allies because he was quick and stealthy yet extremely deadly like a dreamwolf, anenooata meaning dreamwolf in the dragon language), son of Tiamat queen of chromatic dragons and Necros the pit fiend/balor halfbreed ruler of Baator and slayer of Asmodeus.
Necros killed Asmodeus and then had to fight off the other devils to establish his rule, Tiamat saw this as her chance for the throne of hell and amassed a great army of dragons and devil/dragon hybrids to combat the army of Necros.
Necros knew he could not hold off the armies of Tiamat and decided to avoid the war and have a treaty meeting with the queen of evil dragons.
The meeting did suceed in avoiding a war between the two great forces, but it also suceeded in the conception of the greatest evil the universe has ever seen.
Tiamat found that her moment with Necros had left her with a child.
The terms of the treaty were that Necros would rule Hell but Tiamat could override the decisions of Necros, but being that she is dragon she would be sleeping the majority of the time as is a dragon's nature.
The son of their union would be rasied by them both to be the next ruler of Baator.
The child was born and named Sorcen, he looked like a handsome human male with tiny black and red draconic wings growing from his shoulder blades and two stubby horns growing on his forehead.
Also he has a v-shaped birthmark on his forehead that is commonly called an angel-kiss by humans.
Sorcen grew into a very handsome being with great black dragon wings with red fire designs on the bottom edges and his stubby horns had grown to foot long dark colored horns with hints of red.
His eyes were now dark orbs of flame and he was well muscled but of a small frame, his dark hair was worn long and down.
His clothing was always sophisticated clothing reminiscent of the french aristocracy.
His natural form sometimes got a bad reaction during diplomatic affairs so he choose to take another form to hide his wings and horns, usually a long silver haired human male with the same small frame and well muscled body and silver eyes and the same aristocratic clothing.
He was trained in the use of all weapons available and was an avid inventor himself creating weapons and armors and even other devices.
He was a natural sorceror and has a vast array of spells and many more that he made for himself.
After training with his father and mother for nearly a hundred years he decided he wanted the throne of hell and his mother's god powers and status, thus he began studying spells to drain their powers and make them his own.
His mother had just awakened from a two year nap when Sorcen decided he was ready to take what he wanted.
Tiamat, upon waking, called a meeting with Necros to discuss what had transpired while she was asleep.
The two rulers were deep in conversation with Sorcen at the table pretending to listen intently on what they were saying.
They didnt even notice Sorcen beginning to cast his spell and were taken completely by surprise when Tiamat was struck with the power draining spell.
Tiamat with half of her power taken used a spell to escape to the shadow dimension and seal herself there so Sorcen could'nt follow her.
Necros just stared at his son and tried to take in what had just transpired.
After a moment he gathered his wits and congradulated Sorcen on his ambition and deception.
Sorcen smiled and turned his attention to his father.
His father knew what was about to happen and knew he didnt have a chance now that his son had stolen some of the dragon queens power, so he began casting a curse upon his son to bind his own mind to his son's body.
Sorcen started walking towards Necros and drew his short sword and began to cast a spell from it to kill his father.
The spell and the curse were released at the same time and collided at the tip of the short sword.
After Sorcen's eyes adjusted to the dim firelight of the room from the bright flash of the colliding magics, he noticed his father's dead body laying on the floor, the once firey eyes now dark empty pits.
Suddenly Sorcen was wracked by a vicious headache and collapsed to the floor.
His father's voice screamed in his head and seemed to quiet down a bit as he dropped the short sword to hold the sides of his head.
His father cackled and told him of the curse he had just put upon his son, Sorcen gave his theory back that it seemed his father's spell didnt quite go as planned.
His father's curse was meant to bind their minds to the same body and give Necros a chance to take over the body if he could win against Sorcen's mind, but Sorcen's spell gave the curse a different channel and binded the mind of Necros to the short sword but the nature of the curse still bound the short sword to Sorcen's mind although not enough to allow Necros to take over his son's mind.
Sorcen and Necros both displeased by the results, decided to have Sorcen as the new ruler of Hell but Necros would be remembered as a great leader that was lost during the fight with Tiamat and would help his son rule and advise him.
Sorcen knew his father would be looking for a way out of the sword or a way to take over the throne again but could do nothing but outsmart him for now.
Sorcen left the room and declared himself ruler of Baator and told his tale of chasing his mother off and his father's unfortunate death.
The young king had to defend his title and show his power to the ruler's of the other layers of Baator, but he defeated the other devils easily with his new stolen power and was established as supreme ruler of Baator by the end of the day.
Since establishing his position, Sorcen has focused his attentions on the celestial planes and absorbing the powers all the other gods, but Sorcen is'nt stupid and is gathering a great army first before invading the upper planes.
It has been suggested to him that to create an even larger army he must win the Blood War and recruit all the demons and yugoloths to help him attack the celestials.
This would eliminate the element of surprise that he has on the upper planes right now though so it is still being debated whether he should do it or not.
Sorcen has recruited many powerful dragons and other beings for his cause and is amassing great wealth and treasures to bribe the yugoloth leader to his cause as well.
Sorcen, spending so much time reading and collecting tomes, has found a special spark allowing beings to become a powerful being known as planeswalkers.
Sorcen has recruited as many of these as he can to his side and has even had some of them help him create a new Hell of his own.
He has also allied himself with a great evil being known as Yawgmoth, who incidentally owns his own version of a hell as well.
Sorcen stole a child with a planeswalker spark from a silver dragon father and a solar angel mother.
Sorcen raised this child and taught him many things and eventually had the child, Stahl, killed after he reached adulthood.
This traumatic and shocking death ignited Stahl's spark and he transcended to become a planeswalker.
Sorcen had originally intended to steal the spark from Stahl but had decided the he was too valuable to his plans, secretly Sorcen had grown to feel a love for Stahl as a father loves a son.
Sorcen has found a portal to the shadow dimension and now has the ability to go and finish his mother off but beleives Tiamat has rested all this time and has gained some of her power back.
Cycine Cycine- Winged Arcanoloth, bartender and owner of the Taverne Cycine in Sorcen's arena.
http://i171.photobucket.com/albums/u...an/Cycine3.jpg
Trigger Trigger- Based off of Wolverine of the X-Men, Married to Jinx with a pentagram burned into his left shoulder instead of a wedding band.
Has retractable bone claws but can sheath his entire body, including the claws, in adamantine plating similar to the power of Colossus from the X-Men.
Trigger lived on the Material Plane for 1000 years but has no memory before that due to some undetailed accident with water from the river Styx.
After his 1000 years of living on the Material and searching for his past, he decided to leave it all and search the outer planes, particularly Sigil.
He ended up becoming a mercenary for Sorcen, where Aya's sister Jinx caught his eye.
He eventually won her heart and married her.
Makal Makal- Spellweaver, blood magus, knows many other types of spellcasting as well.
Apparently he was the subject of some prophecy from his homeland saying that he would be the key to Anthraxus freeing the prisoner's of Carceri and that this would herald the end of good due to a great devil taking advantage of the chaos of the released prisoners.
http://i171.photobucket.com/albums/u...tan/Makal3.jpg
Hegtev- Makal's cousin, owns a magical wares shop in Sigil.
Chros Chros- Awakened, highly intelligent, vampiric, sorceror griffon.
Killed by Korone.
http://www.pflugervilleisd.net/OC/images/gryphon.gif
Butcher Erik "Butcher" RockBleeder- Vampire gunslinger dwarf.
Has a magical life draining axe that is rarely used, 2 pistols that are his main weapons, a sawed off shotgun, a sniper rifle, custom alchemical bullets, and a bag of holding on his back to hold the shotgun and rifle and another few on his belt to hold his various bullets and axe and a few other non-combat related items.
(To explain the Arik confusion, his first match was against Seraphine's character Arik and this character's name was Erik so I ended up confused and put his name as Arik instead of Butcher, but his name is corrected now.)
http://i171.photobucket.com/albums/u...ockbleeder.jpg
Kyr Kyr- Red dragon born in a time flux, chronomancer/seer/sorceror.
Killed in battle against Turlus and Thor.
http://ddo.tentonhammer.com/files/ga...on_attacks.jpg
Kyr is back!
And as a Chronolich with a gemstone and metallic artificial head.
Human Form- Ruby eyes, elegant but grating metallic voice.
He has greasy, shoulder length black hair with red highlights, dresses in a tight red scaly trench coat, matching red scaly pants and boots and wears no shirt underneath his trench coat.
He sips a strange golden liquid from a mechanical glass.
His facial expression seems set in stone upon very close inspection it seems as though its made of a strange amalgam of gemstones and metal.
Other then his face and most of his neck, he seems to be an average sized human male of about 25 years of age.
Speaks in This voice pattern.
Paraclesius Paraclesius- Amon reincarnated, Professor of War and Domination at Septimus' Magic School.
http://i171.photobucket.com/albums/u...araclesius.jpg
LeVeldrin LeVeldrin the Somniscient- A sandman planeswalker(Magic the Gathering version.), an old ally to Sorcen and rules a layer of Hell previously overseen by the Hag Countess during Asmodeus' reign.
Sorcen needed him to spy on the upper planes for one of the archfiend's raids on the upper planes.
LeVeldrin was chosen for his ability to shaepshift for indefinite amounts of time and for devotion to Sorcen's cause.
WHile on his stay in among the Novierre Eladrins, LeVeldrin sired a child named Neme.
He was called back to Baator a few years after the child was born and had to leave her and her mother, but he returned during the war against their home plane and he protected his celestial wife and daughter but had to leave them nonetheless.
Neme and her father were finally reunited in the Taverne Cycine before the quest of Blood and Darkness.
LeMondis LaMondis- human, warlock, has 1 balor, 4 unknown beings, 1 cornugon, 3 lupinal, 1 planatar, and 2 arcanoloths bound within his body;
He controls each of them by taking a drug (potion called Physiatia) that only affects outsiders and therefore does not harm him any but instead destroys the minds of the outsiders within him.
A great feeling of forbidding evil washes into the arena as the silhouette of a man walks through the entrance gates in a calm and collected manner.
As he nears, you can start to make out his features;
Full black eyes with blood red pupils, dark red hair, and pale white skin.
He wears all black clothing;
A cape with a silver dragon claw as the clasp and his clothing is reminiscent of a general's.
He was recently killed by Neme in one of Aya's and mine matches over email.
He has come here to seek his revenge on her after his quest to get all his souls back and to get his special armor and sword of annihilation.
LeMondis Pic: http://i171.photobucket.com/albums/u...n/LeMondis.jpg
Random Characters Post
Katarez Pic http://www.jaestudio.com/MinotaurMarauder.jpg
Edward "Salty Ed" Talty Salty Ed- A mad (insane) ghost that is bound to Zach's ship.
He talks to himself alot and often times makes no sense when he speaks to other people.
Hes more or less a pacifist and runs from fights.
He has one of those rock-crabs as a pet/familiar/whatever ya bloody well'd like ta call it, named Clix.
Heres a link to the Salt Scuttler Swarm as done by The Vorpal Tribble.
His appearence: The observant can see a shimmer in the air behind the captain.
The very observant can make out his humanoid shape, a once muscular man, almost skeletal now, dressed in a long blue coat lined with what once was a silver, he wears no shirt under this coat, his pants are of the same color scheme as his coat and his silver and black belt holds a flintlock pistol and what appears to be a normal cutlass.
Atop his head is a hat that only a captain would be allowed to wear, a large gaunt thing in the shape of a triangle with one long edge, its black leather with a long feather of a seahawk protruding from its brim, ( Heres a link to the hat since I cant describe it).
His flesh is mostly rotted away but he still retains his regal appearence.
In his left hand is a bottle of rum that is always half full no matter how much he drinks, and he drinks alot.
He wears 3 rings on his rigth hand and 2 on his left.
His head sports a long white beard and his hair matches it with length and color, his face is now only a skeletal remnant of the serious glare he once held in life.
Heres a basic pic of his hair and face.
باطلة باطلة بصورة (Batil Ghasbi) باطلة باطلة بصورة (Batil Ghasbi) (void, unlawfully posessed, unlafully posessed by the void)- Arabian Human, Sorceror/Fighter.
Posessed by an archdevil named Manacel, a cursed devil with the powers of the void bestowed in him.
Manacel keeps himself hidden from his human host but lets Batil access most of his powers.
Manacel will defend his host body with the full force of his powers if needbe but otherwise sits back and enjoys the ride.
A great beast walks into the arena entrance.
Its back stands over six feet from the ground.
The beast is a goat, an Ibex to be more exact, a dire ibex to be even more exact.
Its clearly a male and its horns curve so far they overlap upon themselves.
The majesty of the beast distracted from anyone noticing the rider atop his back.
A tall, dark skinned man dress in baggy white pants, large but comfortable golden white shoes, a baggy white robe on his torso that extends to about knee length, and a sort of white cloth that covers the top of his head and then wraps around to cover his face.
A shamshir rests on his white sash around his waist and he sits atop a custom made saddle.
As he climbs down from his mount, his robe's sleeves fall away from his arms to reveal arcane symbols tattooed all along his arms.
He pets his ibex's side as he makes his way to the registration desk.
As he nears the desk, he moves the white cloth from his face to show his face.
He sports a jet black moustache and goatee and his facial features are smooth yet hardened by his desert life.
He is suave with his movements and it is hard to resist his charm when he flashes his smile.
He picks up the pen at the registry desk and winks before speaking in a smooth and suave accent, "I will be competing in this fine arrena." His name is now signed on the register, باطلة باطلة بصورة (Batil Ghasbi).
He flashes his smile and along with it, flashes some diamonds and a few soulgems he had stashed in his left hand.
One of the soulgems makes its way toward the desk attendent, "Who would I talk to about the terrain during my match."
http://www.lingo24.com/php/contextra...&submit=Search
http://www.omniglot.com/writing/arabic.htm
http://www-leland.stanford.edu/~jamila/dictionary.html
http://home.att.net/~d.q.hall/ibex.jpg
Ramitix Name- Vaati, wind magus/dervish.
OOC: Since I got my Rod of 7 Parts boxed set a month or so ago, this character has been forming in my head and has been wanting to show up so here he is.
BIC: A tall muscular man slowly and cautiously walks into the tavern.
As he enters, he looks around and then after a quick glance over his shoulder he finally enters through the doorway.
He makes his way to a dark corner table and sits himself, only then does he realize that he has taken a seat at an occupied table.
He is at the table with LeMondis.
LeMondis doesnt seem to notice or just doesnt care.
The silvery skinned man is wearing a loose night blue robe that is unwrapped to show his upper body.
He is bald and his body is perfectly semetrical and very muscular.
Despite his body seeming to be able to take care of himself, he is cautious and paranoid.
He sees that the table's occupant doesnt take note of him and decides to speak up.
His voice is timid but deep and he speaks between glances over his shoulder, "Hello there...
You not gonna mind me....
Sitting here... are you?"
LeMondis glances over at him and speaks his reply, "Bah I suppose you can.
Fair warning though, dont touch me." The binder then shouts out for an amnizu waiter to get him another refill.
EDIT: This character's personality is based off of me and Aya's pet rat.
Hes real shifty and cautious but hes a good warrior already, I've taught him to wield toothpick swords and to kill moths and any other little bug I throw in with him.
PICS: http://i171.photobucket.com/albums/u...naRamatix2.jpg
http://i171.photobucket.com/albums/u...ixschariot.jpg
Core Core - Bothan, Jedi Knight.
Happy cheery fellow, True Neutral alignment.
Sorry I dont have him properly written up but thats the jist of it.
As arik leaves with his goods, presumably, another humanoid figure walks in.
This new being is heavily cloaked and his head turns as the vampire walks by him.
The cloaked figure is heard mumbling something about a disturbance in the force indeed.
He removes the hood of the cloak as he approaches the pedestal, revealing a semi-canine head.
In fact he resembles the arcanoloths of the lower planes but his aura and cheery nature tell a tale quite the opposite.
In actuality he is a Bothan from another universe (Star Wars).
As he shifts about his cloak to access his pockets, an ornately carved and accesorized rod is glimpsed hanging from his belt.
He smiles as he pulls a piece of paper from his pocket and reads it.
"Ah yes, this is Techhunter's Technical Emporium, is it not?"
OOC: New character I've been thinking of introducing here.
http://i171.photobucket.com/albums/u...bothanjedi.jpg
Doshzjer Doschzjer, pronounced Doe-shay, LE, male, unique baatezu, Captain of the HighGuard Tiamat Hunters (HTH).
A large cloaked humanoid with scaly red skin and small stubby horns, word is he evolved from a degon (dragon/demon/devil mixes created by Sorcen, check the sig).
He wears leather armor with chainmail areas in strategic places, his weapons of choice are the pair of hook swords strapped to his back, easily accessed from under his cloak with the help of some seldom seen and never studied mechanism.
His hair is in greasy and long dreadlocks that reach to his lower back.
His eyes glow a brilliant green color when angered but are dull green in his normal state.
Sythidor Sythidor, NE, male, half-wraith half human, assassin.
He appears as a man of normal heighth but cloaked with a shadow veil and armored in leather so that none of his skin shows at all, even his face is covered by either a black veil or a dark purple metal mask.
He possesses two blades made of an unknown energy, theorized to be ectoplasm or a variation thereof, that follow along his forearms and protrude two feet from the tips of his fingers.
These blades are able to dematerialize and rematerialize at will.
He is quiet and reserved, always watching and listening and rarely speaking.
His father a wraith, his mother a human sorceress.
His mother had taken the study of magic so that she could be with her love even if he was cursed to be a wraith.
She learned to beome incorporeal and spent time with her late husband in this manner, of course this lead to intercourse as time between a man and woman often does.
The sorceress was soon with child from her incorporeal union.
This child was to be a half wraith, tainted with evil unlike either of his parents.
His evil was nurtured during his childhood, for the poor boy was not pleasent at all to look upon due to being half undead.
The boy became aware of his powers at an early age and began to use them for revenge almost immediately.
The child and his mother were quickly banished from the village of his birth.
His father was bound to the village and severely saddened by the seperation from his beloved and his son.
The mother was killed by a band of orcs outside the village and in her afterlife she was reunited with her husband.
The curse of rain set upon the town by the seperation of the lovers was lifted once the couple were reunited.
The child, evil and abandoned, was left to travel the world alone with no parents.
His parents only cared for their time together, not for him and his mischievous and dark ways.
He became much more bitter for his abandonment and grew up full of hate.
The boy soon grew to a man and by now had made a living as an assassin, with his natural ability to become incorporeal and travel through walls and of course his natural tendency to kill remorselessly, he was an excellent if not perfect assassin.
His reputation had expended now to the point where he is in Baator in the arena, but why is he here?
A vacation perhaps or is someone here his mark...?
http://wiki.dumpshock.com/images/a/a4/Wraith.jpg
Song- Paralyzed-Finger 11, because I misinterpret the song and think its about ghosts paralyzing people and being cold and giving chills and things.
Dricondis Dricondis- CN, Male, Half-elf, Bard/?
The door to the Taverne Cycine opens abruptly to reveal a shadowy figure standing in the doorway.
The man is dressed solely in black clothing, covered by a black leather trenchcoat that extends to his ankles.
He takes steps forward, his heavy boots echo throughout the tavern.
He wears a black cowboy hat upon his head, although this does not conceal his long dark hair that flows down his back.
A guitar is strapped to his back, a thin and ornate instrument.
The guitar is black and covered with a silver feather design.
The man lumbers forward and stops at a table before pulling the guitar from his back.
As he does this he reveals his face, a half-elf by the looks, wearing a black bandanna around his head under his hat and smoking on a cigarette.
He wears thin black sunglasses and sports a goatee, he face is young and handsome yet he seems wise and weathered.
The man flicks his cigarette to the floor and stomps it out.
He clears his throat and sits down on the table, holding his guitar as if about to play something.
He plucks a string and adjusts some knobs on one end of his instrument.
His fingers then hold the string still before they leap into position for his song.
The mysterious man's voice leaps to sound as though it is four voices at once as he begins to sing
"Here we are, born to be kings, " His fingers strum the guitar as his music begins on the word princes.
"We're the princes of the universe
Here we belong, Fighting to survive in a world with the darkest powers"
He pauses his singing to play a back and forth yet fading tune on his guitar for a moment before resuming his song.
"And here we are, we're the princes of the universe
Here we belong, fighting for survival
We've come to be the rulers of your world"
He plays his fading tune once again before singing.
"I am immortal, I have inside me blood of kings
I have no rival, no man can be my equal
Take me to the future of your world "
His fingers fly across his guitar strings, the noise is strange and seems as though coming from an electronic flock of birds.
"Born to be kings, Princes of the universe
Fighting and free, got your world in my hand
I'm here for your love and I'll make my stand
We were born to be princes of the universe
No man could understand, my power is in my own hands
Oooh, oooh, oooh, oooh
Prophecy talks about them, people say they'll save our day
They're men that will go far, fly the moon and reach for the stars
With my sword and head held high
Got to pass the test the first time - yeah
I know that people talk about them I hear it every day
But I can take you to them in a need of time"
The man leaps up from his seat and stands on top of the table now, his fingers blur across his instrument's strings as he plays a fast rift that seems to strain the guitar's structural integrity.
During the climax of this guitar solo, he begins to say the following words.
"Yeah, Yeah, Alright, Watch this man fly
Bring on the wars"
As he says the first words he begins to levitate on the table and his guitar seems as though it emits its own light.
When he reaches the word wars, his voice has dropped to an amazingly deep rumble that shakes the taverne.
He finishes his rift before calming it down and lowering himself back to standing on the table.
He sings once more to finish his song.
"Here we are, Born to be kings, We're the princes of the universe
Here we belong...
Born to be kings, Princes of the universe, fighting and free
Got the world in my hands
I'm here for your love, and I'll make my stand
We were born to be princes of the universe "
As the song ends, the word universe echoes throughout the tavern at least six times before slowly fading away.
The man's guitar and voice have seemed to end abruptly despite the echo.
The man has ended his song standing on the tabletop and with his head once again lowered and hidden beneath his hat.
He stands still until the echoes have subsided before he climbs slowly down from the table and takes a seat at the same table.
He sets his guitar beside him in its own chair and waits.
Smoke Albert 'Smoke' Evataar - Male, NE, Nezumi(rat-folk), ranger/assassin/monk.
Body count is up to 115, there are only 116 parallel universe selves of him.
His powers of strength, speed, healing, endurance, and intelligence are extremely enhance from killing the last 115 of his PUV's.
Once he kills his 116th PUV, he hopes he will gain invincibility and nearly godlike attributes.
The door of the tavern swings open, sending a wave of noise from the battles outside flowing into the bar until a cloaked figure steps through the doorway and allows it to swing shut behind him creating an eerie silence.
The cloaked man is hunched and just under normal height.
His cloak is tattered and brown and ends at about his ankles.
Long thin claws can be seen under his cloak and a long scaled and bald tail protrudes from underneath his cloak.
The cloaked man walks over to where Cai is 'pacing'.
He stops and pulls his hood back to reveal the face of a rat.
A long muzzle with whiskers and covered in black fur with bright red eyes.
He speaks with a surprisingly elegant and harmonious voice.
"Cai is it? I'm Smoke and I'm here to help."
Spitrazin Straightfoot Spitrazin Straightfoot- Male, CN, Kender, Rogue/Wanderer.
Has the amazing ability to resurrect after any sort of death.
The source and details of this power are unknown.
Spitrazin has never taken the time to look into these questions, usually distracted by a new adventure.
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Character's Name
Name: Aitrus Von Bek
Race: Elf
Appearance: An elf standing 5'11" around 164 lbs.
With a reddish brown hair color and blue eyes.
Wearing a black silken cloak that is tight fighting and is tied around the waist with a simple silk black sash.
Black travel boots are all that is seen underneath the cloak.
A large great sword is strapped to his back.
Description: Aitrus is from the small Telranian Grove.
Where the grove was burned down by goblins during the elven-goblin wars.
His mother sought out asylum for her and Aitrus in a human monastery.
Here he was trained for many decades by the monks in their secret arts as if he was one of their own.
This bond increased after his mother passed from injuries sustained in fleeing from the goblins.
She left behind a silver necklace with a hooded angel carrying a scythe on it.
The training continued on until Aitrus turned 126.
At this point he could learn no more from the monk and he left the monastery to seek out the evil in the world.
Other: Aitrus has an intense hatred for Goblins.
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Kristina Aresdotter, Wild Child Name: Kristina Aresdotter
Race: Demigod (Half-Human)
Appearance: Kristina is the kind of woman that draws the eye immediately and keeps it , by God.
Sleek and predatory, Kristina exudes an air of being both incredibly dangerous and irresistably alluring.
Her flaming red hair is waist-length, and flashes and ripples in the light like candle-flame.
Kristina wears a biker jacket made of red leather, with the anarchy symbol embossed onto the back, and keeps her feet in steel-toed combat boots.
A pair of red leather gloves completes her ensemble.
Description: Kristina is the stubborn, rebellious daughter of a Greek god, and it shows;
She loves and hates like fire and ice, swinging from one extreme of passion to the next without warning or shame - one moment, she's kissing a total stranger, and the next she's putting that bimbo blonde that won't shut the hell up through a wall.
Kristina doesn't have the power of a god, but she makes up for it in enthusiasm and tenacity;
She might not be able to smite you from on high, but she'll certainly teach you a lesson in manners in a fashion that could only be described as biblical .
Other: Kristina is a very physical person and presence;
Anyone expecting her to bust out some mythical mumbo-jumbo or divine wisdom will be sorely dissapointed.
Kristina possesses a number of items of power that augment her semi-divine nature, as detailed below:
Roughrider's Gloves - Kristina's gloves add oomph to her punches and keep her from breaking her hands, arms, and bones in general when exercising her supernatural strength.
Demonhide Biker's Jacket - Kristina's jacket serves as magical armor and also affords her some protection from and influence over the powers of chaos (for example, Kristina could stand in the middle of a stampeding herd of rhinos and be miraculously untouched).
Vulcanscraft Boots - Kristina's steel-toed boots don't weigh her down and increase her leaping and climbing abilities.
When she uses them to kick, they hit like they weigh a hundred pounds or more.
Corpsefire Coffin Nail - It looks like an ordinary cigarette and it smells like it sold its stench to Satan, but this cigarette never goes out and gives Kristina access to powers of Fire, as well as guarunteeing her safety from flame, heat, and dehydration.
Danny Wilks, Exiled Occultist
Name: Daniel Wilks
Race: Human
Appearance: Daniel Wilks resembles nothing less than a walking occult shop;
All manner of antique, arcane, and esoteric items adorn his person.
He is tall - over six and a half feet - and lank in the manner that the very tall are.
He wears a large, faux-leather trenchcoat from which hangs all manner of miscellania, and the six pockets on it bulge with the suggestion of even more trinkets.
Across his back, two battered Winchester rifles form an X , and a pair of revolvers hang from his belt next to a knife, a machete with an eye inscribed into the blade, a rusted English Longsword, and a brass pocketwatch.
Even his face - sharp and angular, with a pointed chin and deep-set blue eyes - seems to serve as a storage place;
Die-shaped studs pierce his ears, and one eyebrow has a small silver skull piercing set into it.
His long sandy hair, usually somewhat greasy, is braided and dread-locked into and around various fetishes of stones, jewels, and bone that rattle whenever he moves.
Description: Daniel Wilks used to be a hunter of monsters in a world where humans were not only willfully blind, but weak and vulnerable.
Witches and shapechangers were his own special enemy, brought down by the relics and talismans of ages past, and he was good - too good - at what he did.
When he tried to hunt down an exceptionally powerful witch, the magic-user hurled him through a portal to another world - Baator.
Trapped in a hostile realm, Daniel did the only thing he could to survive - he sold himself as a mercenary in the Blood War until he secured the ability to walk from plane-to-plane.
Now a monster hunter in a universe where "monster" is a murky and subjective term, Daniel doesn't quite know what to do with himself.
Other: McGuyver ain't got jack on Daniel - with enough time to put his act together, Daniel can replicate or counter a lot of effects.
Watch out if you're trying to break his toys - some of them break you back.
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Swallow SunSoar
Name: Swallow
Race: Iccari with some small amount of daemon blood way back on her mothers side.
Appearance: She is about five and a half feet tall, with pale skin and hair so blond that it is almost white.
Her eyes are the gray-green color of ocean water and she is lean and fit.
Oh, and don’t forget the wings.
Huge feathers wings grow out of her back, it is the trademark of her people.
Description: She is fun loving, and a bit of a trickster.
She hires herself out as a mercenary, servant, bodyguard, dancer, singer (that's her specialty) entertainer, and even a spy sometimes.
Her innocent looking face and little-girlish smile have made her good at that last one.
Singing is how she performs her magic, when she wishes to.
It is also how all of her people perform their magic.
Some few have done so with different instruments, but the magic is harder to controle that way, so few have ever mastered it.
Other: The Iccari are bird-men, or so they are called on their home world.
Enchanters and hunters, the great army of the sky.
No one wants to see a wing of the Iccari strike force in the air above them.
Outside of the military, they are a calm, fun loving people.
Some of them are notorious tricksters, but no more than you would see in most other races.
Swallow is peculiar among her people because she does not die her wings extravagant colors.
She is also related to the Royal family.
She is the daughter of the kings half-sister.
This gives her the Power of the royal bloodline, but none of the claim to the throne.
Before she would have had to serve her mandatory four years in the strike force, Swallow left her people in search of adventure.
She had decided long ago that military life was not for her, so she got out of there just before the ‘recruiters’ would have been knocking on her mothers door.
She has spent the past five years wandering form place to place, collecting various magical items and learning things she would never have learned at home.
Caska
Name: Caska
Race: Nolisian
Appearance: Well, she looks like a mix of Cat, bat, and human.
She is just over seven feet tall standing erect with a mane of fur around her neck and halfway down her back.
Her fur and skin are stark black, and her eyes are a bright green, an unusual shade for a Nolisian.
Ok, you know what, see attached spoiler “Nolisians”
Description: She has lived as a loner for nearly twenty years on her home world.
Trying to etch out a small territory of her own from amidst the territories of three other packs.
Her instincts are sharp and her muscles are hard.
She is used to having to run and fight at the same time, and fight off five or six others, not just one or two.
Her black skin is marred with scars from innumerable battles between herself and the packs, but the dark color of her skin hides them quite well.
One would only see them if one looked exceptionally hard for them,
Other: Again, see ‘Nolisians’
Nolisians Nolisians are a large, feline like race of mountain dwellers.
They are both bipedal and walk on four legs, depending on their age and circumstance.
They have large wings, much like a bats, and have prehensile tails with a somewhat limited range of motion, making them effective clubs and balancers, but not much more.
They live in a pack society and are primarily carnivores.
Each Pack is made up of a family group of one Mishta (Leader) and his or her mate.
Four or five Packs make up a cave, which is ruled by one single leader.
Three or four Caves is then a Mountain, and all the Mountains are ruled by a single king or queen.
Much like any other pack-mentality creature, the fight for dominance is a fight to the death.
Unlike most others, there are rules and regulations that must be followed.
The Cave Leaders and Mountain leaders make up a council that select the next leader-to-be candidates that may contest for the throne.
The five or six that are selected are chosen during adolescence and are trained by the current king or queen, usually a queen, to assume the mantle of leader.
This make the coming fight more difficult, but usually means that only the strongest will enter the battle.
Only the Nolisian who has the best interests of the people in mind will step up to fight and kill the aging, ailing leader who has been both mother and teacher to them for the past twenty years or so.
They are skilled carvers of wood and stone, and admire art of all kinds.
They are very close knit within their families, though suspicious of strangers.
Children are the lifeblood of their whole existence.
The young are treated with a loving indulgence, and soon grow to reject the pampering of their elders as they grow older and try to assume and adult mantle.
Childish behavior is not punished, it is merely ignored, as is the child until the behavior stops.
Being ignored is enough to make any of the Nolisians, young or old, feel shameful enough to not only not stop the behavior, but to not repeat it.
Nolisians are nocturnal creatures who are blinded by large amounts of light, but see at night almost better than a human can during the day.
They have treaties with other cultures to guard their cities at night for trade goods, return services, and/or money.
Sense the Nolisians started their nightly watches;
Crime in the cities they patrol has gone down.
It is enough to deter most that something that only half a century ago looked at you as a meal is watching your every move.
There is a long standing war going between the Nolisians and the dwarves.
The Nolisians would be content if the dwarves would stop their movement into the Nolisian Mountains and stop the tunneling, blasting, and otherwise wanton destruction of the caves Nolisians have lovingly carved out by hand.
They feel the intrusions into their territory are a violation and have been fighting with the dwarves for control of the mountains for centuries.
Nolisians are fiercely territorial, but not illogically so.
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Explanation Several of my recent characters and sub-stories/backstories are sketchy and unecessary.
I have decided to scrap most of them so I can replace my unoriginal, pointless characters with more prevalent and important ones with little confusion.
The characters to forget about (or not know about in the first place) are: My first attempt at robin, Ava and Rainen, Daeste, Aiden, and maybe some others to be named.
Sorry about that.
Joseph Macnally
Name: Joseph Macnally
Race: Human
Appearance: Joseph is rather unimpressive at first glance.
He stands at a well rounded 6 feet tall, with an old tattered business suit from the 1930's, with no tie.
The suit is unbuttoned in several places, the cuffs are ripped, and it appears to have a permanent coat of dust.
His features are tired and worn, yet they are warm and welcoming.
He has subtle grey eyes, and unkempt black hair that continuously falls into his eyes.
His face betrays years of suffering and despair, with a twinge of humor about the whole ordeal.
Besides the stark white gloves and the bright gold coin that he impulsivley fiddles with, nothing about him is worth taking a second look at, unless you include the odd look of humor and love in his eyes.
He is handsome behind the tiredness.
Description: Joseph is simply a very odd person.
Despite his entire family being killed, all of his friends being utterly vaporized, and his once upper-class status being destroyed, he maintains a strange sense of hope.
He loves to sit and let his mind wander through his past life, and his future life to come, never failing to bring a smile to his face.
He loves to socialize with anyone who cares to socialize with him, but he is insensitive and may make an unintentional offending remark.
But, yet... he is incredibley sympathetic and comforting....
Go figure. His favorite drink is hot chocolate.
Also he is 18 years old and of average build.
Other: He is never without his dazzling white gloves and shining gold coin.
The coin is his source of magical competence, yet his art is very subtle....
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Katal Q'Gen
Name: Katal Q'Gen
Race: Thri-kreen
Appearance: With a green-grey exoskeleton and four arms.
Katal is a sight to see.
Generally, he wears very little, but for human sensibilities, he does wear a loincloth.
Besides a small amulet, the only items Katal carries are four kukris strapped to special sheaths on his forearms.
Katal stands nearly seven feet high and weighs in at an impressive 275lbs.
Unable to speak anything but a strange clicking language, Katal relies on an inate telepathic ability to broadcast his thoughts (this can be very disconcerting to those unfamiliar with mind communication).
Description: Coming from a wandering hunter-gatherer tribe, Katal has spent his life looking for adventure and seeing the world as one big playground.
As a youth, he came into contact with a mischievous
fae.
Playing a prank, she transported Katal to this new city where he neither knows anyone nor has any knowledge of how to find his tribe or even home world.
Other: Katal has spent his life as a member of a group.
His very identity was caught up in his relationships.
As such, he tends to take to people almost as a puppy dog would, trusting others instinctively.
Only lately has he learned that other species are not to be trusted.
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Saint Anna
Name: Anna Brightcastle
Race: Human
Appearance: Anna is a slender young woman, her dark blond hair brushed to the side of her oval shaped face.
Her eyes are dark, but they twinkle with inner light and mischief.
She wears a black jacket with white stitching, a gray knee-length skirt and white stockings.
Her ponytail hangs down to the small of her back.
Description: Anna Brightcastle founded magic.
Or at least, the western tradition of magic on Earth.
The daughter of a trader who worked along the Silk Road, Anna received a varied, multicultural education.
The goods, books and stories her father brought home formed her view of the world.
According to legend, one such gift was the I Ching.
She began to perform readings from the it, producing invariably sound advice.
Over time, began to anglicize the work.
Within a few years, she had not only adapted it to her native culture, she also began to contrive methods to change the outcomes of predicted events.
Thus were the crude foundations of European magic set down.
Another legend posits that Anna Brightcastle is really a pseudonym.
Presumably, her name marked her as a Jew, and to avoid the prosecution of the Portuguese Inquisition, she changed it.
What the name was varies depending on who's telling the story, however, one thing is constant: Anna stole into her father's study every night to learn the mystical teachings of Cabala.
She studied and codified it, expanded on some things and excised others, until she had a cohesive brand of magic.
Regardless of how she created her magic, many historians agree that the European tradition of working magic began with Anna Brightcastle some time in the thirteenth or fourteenth century, which she proceeded to teach clandestinely to select groups (here, again, legends diverge: who she taught directly, who only got a second hand version of her work, etc.)
She gained a degree of freedom to operate as a magician and teach more openly after she was canonized a saint by Felix V for contriving to call a small host of angels to his aid during an attack on Felix V's person.
According to legend, Antipope Felix V, vying for the claim to the true papacy, was speaking to his followers in Savoy when a knight loyal to Nicholas V (also claiming to be pope at the time) attempted to murder Felix V.
Anna, passing through Savoy, stopped the attack, and Felix V insisted on canonizing her.
Despite the fact that Felix V was an antipope, Saint Anna Brightcastle has appeared, many scholars say impossibly, in the Church's cannon.
It should be noted here that Anna was not religious.
Most curious, however, seems to be Anna's appearances in different times and places.
She seems to appear in other worlds, times and continuities, despite the fact that she died long years ago.
Ender Chant
Name: Ender Chant
Race: Human
Appearance: Ender Chant is a slender young man of average height, no taller than 5' 9" or thereabouts.
He usually dresses in dark blue or coal gray suits, though when working magic he will usually wear a black gown or apron over his clothes.
His curly hair is sandy brown and short, and his eyes are the color of the full moon.
They are exactly as a magician's eyes should look, full of smiles and secrets and spells.
Description: Ender Chant is, first and foremost, a magician.
He mastered his family's magic before his seventeenth birthday, and set off to travel the worlds.
By his wanderings, he learns and studies in greater depth the mysteries of magic.
It is Ender's art and calling.
He is never without a clean notebook.
From symphonies written by spirits to humble folk magic, the scope of his personal observations are immense.
Even further reams of notes detail Ender's own original research (currently, he's working on a way to bridge sacred and magical influences).
The breadth of his travels covers several universes, and his influence is usually felt for years after he has left a particular place -- some are grateful for his help, others are incensed by his meddling.
(It should be said that Ender Chant has a good heart, but his interference in places is usually motivated by the promise of further knowledge rather than altruism or malevolence).
He bases his many endeavors from a house (more of a library than anything) said to be floating somewhere on the Mediterranean.
Other: Despite Ender's volumes of knowledge, he is still searching for something.
Although magic is his passion, something is missing from his life.
He is afraid to divine it for himself, though.
Ender is looking for something more, but fears that it may be out of his reach.
Or worse, too close at hand.
And he fears the change it could bring him;
The irony is inescapable.
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Master of Life XXXXII (in training)
Name: Master of Life XXXXII (in training)
Race: Demigod
Appearance: Human.
Extremely ordinary.
5'11'' Short Brown Hair.
Brown Eyes. Wears long brown cloak which is everything-proof.
Black leather boots.
Sometimes carries a long staff.
Description: The 42nd Master of Life to be.
(They keep retiring what can you do?) He lives among mortals to learn of their culture.
Somewhat shy and apologetic.
Very hard to make him angry, it's usually the last thing you do in fact.
Has all the usual smiting powers of normal gods just slightly weaker.
He prefers melee attacks and standard magic.
Other: Mostly immortal.
Basically he's indestructible and lives a really long time, but not forever.
Forever stuck in his early twenties.
Can also randomly spawn weak clones in any size or color.
This is often used as a diversionary tactic for escape.
Ability to clone others though is limited to one copy.
Zane
Name : Zane
Race : Elemental
Appearance : Giant humanoid made of light.
Approximately 20 ft.
Tall.
Description : Born from the dying Angel Lasciel Zane is an elemental constructed from the force of life and the will to live.
Still very young and simpleminded.
Other :He is essentially a young child.
He has a limited vocabulary and generally uses simple words.
He is able to sense things about other beings including if they are hostile or friendly.
However in depth understanding is limited due to the fact he is still very young and can't understand much.
He has incredible strength and some yet untested magical ability that could prove a match for even the most powerful of beings.
He can also heal himself very rapidly and draw power from external sources if it is needed.
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Hi everyone, I've heard good things of this place from Gleemax Roleplaying and I thought I'd stop by and get acquainted with everyone.
I hope to enjoy my stay here and I hope my characters are as interesting as yours.
Nyx
Name: Nyx (May or may not be real name, may or may not even be full name)
Race: Unknown
Appearance: A tall, nondescript figure usually wearing a long, black-and-grey robe with a hood that hides her face.
This figure usually wears plain black gloves as well, and had several small pouches sewn into her robe.
Description: Nyx is an enigma, a being of power, but also of mystery.
Her very presence is a small miracle, and she doesn't interfere in major events for reasons of her own, yet can always be found observing them.
Her motivations, and her philosophies for that matter, are still to come.
Other: Carries a small gnarled wand made of yew.
Often pays money at several inns to rent a room, but rarely ends up staying there for some reason.
Turns up at the strangest places, then is gone without a trace.
Could be considered a 'zeitgeist' of sorts, or perhaps a herald of things to come.
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Hi everyone, i like roleplaying and writing but never done a forum roleplay before.
Eisenhorn Darkson, Inquisitor planeswalker
Name: Eisenhorn Darkson
Race:Human
Appearance:Eisenhorn is strongly built and stands at average height for a middle aged human, he is clean shaven has short black hair, and green eyes.
Eisenhorn wears a long trenchcoat and a red cape.
He carrys a giant buster sword on his back.
Description: Eisenhorn was employed by Nicolas Bolas on Alara to survey his work on the maelstorm.
Eisenhorn calls upon the plains and forests to do his bidding
Other:
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Vurskari Saveelan
Name: Vurskari Saveelan
Race: Lion-headed human (sort of Leonin?)
Appearance: Vurskari wears a black hooded cloak around his dirt brown shirt and pants.
The hood hides his lion's head in shadows.
He also wears a belt, in which 5 jewels are set - a ruby, a sapphire, a diamond, an emerald and an amethyst.
He is roughly 1.8 meters tall.
Description: Vurskari is a remnant of an ancient cult who's souls pass through the generations.
He is aware of this but attempts to stay cheerful and unbitter throughout his life.
His voice is low and rumbling, as if heard from a distance.
He is rather fast and agile.
Other: The five gems set in his belt each have an elemental property.
In the order they are listed above, the properties are fire, water, air, earth and soul (a combination of mind and body, essentially).
He can draw upon their elemental arrows by touching them - for example, touching the ruby can produce a firebolt, while touching the ruby and sapphire together can create a steam stream.
His belt is enchanted and will return to him whenever he wills it to.
Finally, hidden inside his cloak is a stock of shurikens - a last line of defense.
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Name: Avalar
Race: Half-Elf
Appearance: Avalar appears to be your regular hunter.
He has the strong build of a human but his elven heritage is more than obvious.
His eyes do not betray this heritage, but his ears will most definitely.
At this time Avalar is exactly 112 years old.
((My exceptional imagination allows him to grow some 3 to 5 hundred years old - For those who know Tanthalas from Dragonlance, he's not so different in appearance.))
Description: Avalar was born from an elven mother, (Silna Briini) who was violated during one of the many wars with mankind.
His father, whom he has tracked down and murdered at the age of 43 was known as Muriel El.
Khateb. It was his first kill.
Other: Avalar has a large history which I will try to update once in a while since I don't have so much time.
Important is that Avalar has once been saved by a large red Dragon (Primuso) and has devoted his life in his service from that moment on.
He wears a tattoo and a dragonscale...
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Toox (pronounced 'Tooks')
Name: Toox
Race: Changeling
Class: Wizard
Appearance: Toox appears as a gelatinous humanoid.
His physical form has been changed by a ritual meant to increase his shape-change ability.
Now Toox has the corporeal form of a gelatinous cube but in humanoid form.
Toox can indeed take on much more complex forms than he could before, but he can no longer change his appearance.
Toox remains as a gelatinous ooze regardless of what shape he takes.
Also his body has the chemical properties of a gelatinous cube, therefore Toox cannot use items, wear armor or clothing and cannot touch others for very long.
Description: Though once resembling a normal changeling, Toox was seduced by Ghaunadaur in his dreams.
Ghaunadaur repeatedly showed Toox how to perform a ritual that would increase his natural shape-change ability.
Driven by the visions of his dreams Toox decided to attempt the ritual.
But once the magic began to take hold, Toox knew immediately that he had been tricked and broke himself from the ritual before the transformation could complete.
Though physically Toox changed, he was able to keep his mind and prevent Ghaunadaur from taking control of him.
Now Toox explores the planes seeking a way to remove the curse he had unwittingly placed on himself.
Other: Toox originally hails from Eberron.
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Lord Izhiata
Name: Lord Izhiata, Demon Prince of Betrayal and Lord of the Lower Aeriel Kingdoms
Race: Unique Demon;
Acsended Demonblooded Arch-Wing
Appearance: The seductive demon is stunningly beautiful and perfectly flawless.
His long, unruly hair is lightly dusted in ash and soot.
Blank white eyes stare at you with interest and crimson black horns jut out above his brow.
A light black smoke curls around his sharp pearly teeth as he grins wickedly at you.
An unusually large rusted chain amulet hangs around his neck with a fist-sized ruby at the end.
On occasion the red ruby flashes with a spectacular light that can easily blind the off-guard.
A pair of massive wings with the color of obsidian gently make a flapping motion, reflecting beams of light as they do.
His lithe, bare chest ripples with muscle and and a heavy obsidian coat droops down to his knees.
The coat is extremely reflective and feels like steel wool.
Even though such apparel would slash into flesh like butter he pays it no heed.
Bright blue spheres of light orbit around his firm gloved hands.
For pants he wears nothing more than loose black pants that flutter wildly in the breeze.
The tattered black pants seem to be held up by nothing more than a torn belt.
Slipping out of his pants is a dark red tail that makes itself known by violently whipping against the air, creating a deafening crack.
Description: Lord Izhiata is a powerful entity of darkness who dominates the politics of Hell.
Before focusing on such activities he had made several appearances in the mortal realms--with no good intentions of course.
After choosing to raise his heirs to acsend to the throne, however, he had quickly retreated from mortal affairs and focused on his kingdom and wars with invading Demon Lords.
As soon as his daughter Ashar had been courted by the Wolf King he had cut off all ties from the mortal realm, including his cults and churches, and declared war against the foolish Demon Lord.
The atrocious war had gone on for centuries and claimed many of his vassals and armies but the calculating fiend already knows the outcome and victor.
Other: Even though the title is not official many have labeled him the Prince of the Incubi for his similar approach to love.
The Wolf King
Name: The Wolf King - The Starcaller
Race: Unique Demon;
Acsended Arch-Wing
Appearance: The man was ageless, his piercing white eyes darting across the room.
His extremely long black hair waved freely in the wind and two wooden branches laced with thorns were nestled above his feylike ears.
The magnificent iron crown he wore above his temple was like a web of metal, the decorations on it infernal and sinister.
Most of his face was hidden away behind an enormous faceplate donning rows of bloodied nails.
The welded down spikes on his face guard don't seem to have much more purpose aside from being just another weapon at his disposal.
Two massive shoulder guards rested on his shoulders, their thick iron exteriors charred and covered in iron blades.
A pair magnificent, large black wings jut out the back of his shoulder guards as they slowly spread themselves wide.
His rippling arms were gangly and the filthy monstrous claws on his hands constantly dripped a viscious black ichor.
He wore no shirt, giving him a feral and barbaric appearance.
A wreathe of fiery chains went through his muddy tasset like thread and his legs were covered in dirty bandages.
He wore no shoes, his bare feet setting ablaze whatever they were in contact with.
Description: The Wolf King is a vicious tyrant consumed by power, hate, and anger.
He hides his pride and power very well...
A quality extremely rare for most Demon Lords.
His subjects consists mainly of the Hellbreed, an inbred sub-race of what were once humans who had traveled to Hell in a time-lost age with intentions for enlightenment and unparraleled power.
Although he spends most of his time fighting enemy armies on the Abyssal plains he is almost as frequently found plotting strategies and commanding Hellbreed armies in his kingdom's capitol, Azarhelm.
His wife is a unique demon named Ashara who is Lord Izhiata's daughter, and The Wolf King's mortal enemy.
Other: For the most part his presence is unknown to the other planes of existence and does not wish to be worshipped by cultists and similar followers outside his domain.
Lady Ashara
Name: Lady Ashara - Ember Princess
Race: Unique Demon;
Half-Succubus Half-Demonblooded Arch-Wing
Appearance: Walking out the rubble and debri is a petite woman of medium height whose long, well groomed hair holds a symbolic iron crown riddled with spikes and curves.
Two small, wicked horns tinted with the color of blood and obsidian part the girl's hair.
The promiscuous girl's piercing white eyes are veiled by her loose flowing bangs and her sharp featured mouth is filled to the brim with even sharper teeth.
Around her neck is a masterwork quality ruby amulet few mortals could produce and most mortals would envy.
She wears an extremely tight-fitting mesh top that practically exposes her bare skin and seems to serve no other purpose than to give her additional onlookers.
Her loose chain skirt flows wildly in the breeze and a long, slim red tail like that of a devil's slips out from under it.
For pants she wears nothing more than simple fish net stocking and walks barefoot.
Disguised as a cloak of sorts are two oversized ebon wings that reflect the dark light of the surrounding hellfire.
Every creature, even an angel, would admit to her uncanny beauty.
Her stunning appearance is so flawless and seductive that it almost seems surreal.
Description: Lady Ashara is a hateful and spite-ridden Demon with an unwavering lust and love for her husband, the Wolf King.
Infact, her powerful obsession and devotion to him is so strong it challenges her very own demonic nature.
She has a seething hate for her father, Izhiata, and brother, Ichiata, and wishes not to be involved with the two in any manner.
Ashara is a master deciever with an extremely love hate reputation in the eyes of other fiends outside her kingdoms.
Inside her kingdom, however, she is adored by nearly every creature who swares their allegiance to her cause.
Other: Lady Ashara is considered the highest ranking authority figure in the Hellbreed church.
Her staggering power is absolute, second to the Wolf King's.
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Jehovah Blackwell
Name: Jehovah Blackwell
Race: Halfling/half-fiend (succubus)
Appearance: At three feet five inches, Jehovah stands taller than most halflings.
He has short black hair that always looks like someone's just run their hand through it.
He has red eyes that glow faintly in the dark, and is usually seen wearing a voluminous white robe to hide his wings.
He's very slim, enough that he can and has pretended to be starved half to death with some preparation and makeup.
His fingernails are black and tough as stone.
Description: Jehovah was raised by his demonic mother, and exposed to cruelty and evil from a very early age.
His mother had great magical skills, and trained him extensively before feigning her own death to escape a band of powerful witch-hunters.
This left him alone in the world, barely mature, with barely any magical skills, and hunted by paladins who wanted to kill him because of his mothers sins.
As a cover, Jehovah posed as an elven harpist using his natural shapechanging abilities, thus staying away from the inquisitors he believed had killed his mother.
He also learned to play the harp quite well during this time.
After 8 years or so of this, his mother contacted him through magic.
She was alive and well, although she refused to give her location, and said that she had a set of important tasks for Jehovah.
In the pursuit of these mysterious tasks, Jehovah has developed a reputation for ruthlessness, magical power, and perversion across the material plane.
Other: Nothing I can think of at the moment.
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Abdul-Hadi
Name: Abdul-Hadi
Race: Lizardfolk
Appearance: His scales are a wonderfully vivid yellow and a deep, bark like brown on his back as well as the top of his head.
He stands at a tall 6 ft.
He can usually be seen wearing his sand-colored desert tunic, a brown leather armor vest over this, his leather boots and then a wire and ring around his waist which is used as a weapon.
Sometimes if in the arena you'll see his right arm wrapped in a manticore hair rope with a special sand bag on the end that was given to him by Squall.
He can also be seen wearing his coffee brown cloak when he leaves Gem City or prepares for a fight in violent weather conditions.
Description: Abdul is a lizardfolk from the 'Glass Maker's Expanse', a harsh desert west of Gem City.
He traveled to Gem City in order to try and find a home after his family was killed in an attempt to escape from the siege on his home.
He then comes to Gem City with a hope to find were he could live with out discrimination.
He found that in his new home, and there he begins to settle and make friends with K'zert and Strom.
Notes: Abdul is not extremely familiar with our language so sometimes he'll need assistance in reading and will often speak awkwardly with new acquaintances or when he's nervous.
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All colors are their speech colors.
K'zert Rimeleaf
Name: K'zert Rimeleaf
Race: Lizardfolk
Appearance: About 5'7".
He has snow white skin, with dark blue abstracted tattoos, mainly signifying his domains.
The most recognizable one is on his back, and is a snowflake superimposed on a road.
He generally wears light, loose clothing.
Wields two scimitars.
Description: He is a greater deity of Winter, Travel, Light, and Good.
He is also relatively unknown, and receives second hand prayers from small shrines hidden away in inns and taverns.
He also turns into a vestige when he dies (houserule from the campaign setting he is from.) As such, he makes sure not to let himself be killed, and will put a great deal of distance between himself and his enemies.
Other: Married to a drow werewolf vampire named Charinidae, who is played by Babzidu.
'Brother' of Storm.
Hates Squall with a passion.
Originates from a different multiverse, and had used his divine spark as a way to break through.
He then worked his way to reascension, and is relatively unknown by most mortals.
His scimitars are heavily enchanted, one to help him inspire good in people, and the other to allow him to manipulate light.
Currently in an inn in Gem City.
The Beast - Note, I'm terrible at names.
The Beast
Race: Unknown.
Appearance: 5'4".
Covered in blackened scales that look more draconic then normal reptilian, but not very draconic either.
(Also bad at descriptions.
Sorry). Is always slightly hunched over, so he's taller then he appears.
He has large claws on either hand, but they retract, oddly enough considering their structure is completely different then that of his hands.
Currently only has one arm.
Description: Okay, time for the clichés.
He's a redeemed soul eater who sold his soul to (a/the) devil.
He then removed himself from existence itself, grieved over the death of his wife for 10,000 years, killed his best friend (shortly before he redeemed himself), and then found out he couldn't die during a suicide attempt.
He then proceeded to seek out bigger and more powerful magics to kill himself with, before a prisoner he and the group he was with had captured and were using as a guide fell in love with him.
Because of her, he brought himself back into existence, making him killable again.
In a recent fight (in Snake and Dragon Inn II) he lost his arm.
Other: In an undefined relationship with Lady (played by Babzidu).
Uneasy peace with K'zert.
Currently on his way to the Prelate of the spellweavers and Lady in the Siege of Serpent City.
Matar
Matar
Appearance: Well over 7 feet.
He appears as an angel in golden plate armor, with wings of an unknown metal.
Under the armor, around half of his body is made out of metal.
This includes his left half and his wings.
Description: A fallen angel who was heavily wounded by his god as he fell.
Still Lawful good.
He made mechanical portions of his body so that he could function.
He is a good blacksmith and spellsmith.
Other: He's newer and doesn't have many connections.
He has strong ties with Constantine (played by Aqua) and his daughter, Snow (also played by Aqua.)
Currently defending the inn in Siege of Serpent City.
Going to edit the rest in.
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Tiburach "Copper", Expert Trapmaster
Name: Tiburach AkA Copper
Race: Half Copper Dragon Kobold
Appearance: Tiburach, also known as Rach or Copper is a 3 foot tall Kobold, tall for a kobold short for most of the rest of the world.
The first thing that some one usually notices is the wings, and then the horns and then the copper scales.
His half dragon heritage is obvious just as is his occupation, strapped to every avaliable spot on his person is bags full of only Kurtalmak knows under them all is a suit of very abused but well taken care of studded leather.
Dangling from his belt are half made and completed traps.
He carries a long spear and has a buckler strapped to his right arm.
Description: Rach is definately not your run of the mill evil and frightened kobold.
He actually is a rather good natured person, not to say that he is good, as he is not above stealing what he wants or playing the mischevious trick on his "friends" even if it might hurt a little.
He tends to be a little bit narrow minded though as the only thing that seems to run through his mind is 'traps, traps, traps, treasure, traps, traps, traps' He also will eat absolutley anything...
Often picking up half rotted carrion and giving it a preliminary lick before swallowing it whole and letting his acidic stomache deal with it.
Other: Rach is an odd kobold, born of a union between a copper dragon that wanted to experience kobold life and the all watcher of his tribe.
He was treated with the respect and hopes that all kobolds show to any that have draconic heritage, even if it was metalic.
As he grew he was quickly releived of all the hopes and dreams of conquest the tribe had with him in mind as his decidedly unevil and undisiplined nature came forth.
The only thing he did seem to be good at was traps.
He excelled at traps and after a bit of tutoring he was even able to master a bit of magic to augment his trap making abilities.
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