Welcome to Omgili,
Omgili ( Oh My God I Love It ;) is a search engine for discussions. With Omgili you can find answers and solutions, debates, discussions, personal experiences, opinions and more... To learn more about Omgili click here.
This is a complete preview of the discussion as it was indexed by Omgili crawlers. Use this preview if the original discussion is unavailable.
Click here to view the original discussion.
 |
|
 |
|
UT3.exe has encountered a problem and must close? HELP ! - Steam Users' Forums
I just bought the game through STEAM, downloaded the latest NVIDIA drivers as well.
Every time time I try to launch the game, the graphic pops up and the game begins to boot, when I get the windows error that UT3.exe is not responding.
I've seen this error described in similar ways on many forums, but have yet to find a true solution.
I tried deleting the folder in MY GAMES, but this did not change the problem.
I've deleted the game three times, and still, the same problem.
I am not sure what part of my log to paste here:
Log: Log file open, 05/18/09 18:27:16
Init: Version: 3809
Init: Epic Internal: 0
Init: Compiled: Mar 26 2009 00:58:21
Init: Command line:
Init: Base directory: c:\program files\steam\steamapps\common\unreal tournament 3\Binaries\
Init: Character set: Unicode
Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTEditor.ini
Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTEditorUserSettings.ini
Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTCompat.ini
Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTEngine.ini
Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTGame.ini
Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTInput.ini
Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTUI.ini
Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTMapLists.ini
Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTVote.ini
Log: Deleting old log file Launch-backup-2009.05.18-18.27.16.log
Init: Computer: KOOLLANCE
Init: User: Nick
Init: CPU Page size=4096, Processors=2
Init: High frequency timer resolution =3000.060000 MHz
Init: Memory total: Phys=3144988K Pagef=4194303K Virt=2097024K
Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
Init: WinSock: I am koollance (192.168.1.101:0)
Init: Presizing for 83221 objects not considered by GC, pre-allocating 0 bytes.
Init: Object subsystem initialized
Init: Startup System Settings:
Init: System Settings:
Init: StaticDecals=true
Init: DynamicDecals=true
Init: DynamicLights=true
Init: DynamicShadows=false
Init: LightEnvironmentShadows=true
Init: CompositeDynamicLights=true
Init: DirectionalLightmaps=true
Init: MotionBlur=false
Init: DepthOfField=true
Init: Bloom=true
Init: QualityBloom=false
Init: Distortion=true
Init: DropParticleDistortion=true
Init: SpeedTreeLeaves=true
Init: SpeedTreeFronds=true
Init: OnlyStreamInTextures=false
Init: LensFlares=true
Init: FogVolumes=true
Init: FloatingPointRenderTargets=true
Init: Trilinear=false
Init: OneFrameThreadLag=true
Init: UseVsync=false
Init: UpscaleScreenPercentage=true
Init: Fullscreen=true
Init: AllowD3D10=true
Init: EnableHighPolyChars=false
Init: SkeletalMeshLODBias=0
Init: ParticleLODBias=1
Init: DetailMode=1
Init: ShadowFilterQualityBias=0
Init: MaxAnisotropy=4
Init: MaxMultisamples=1
Init: MinShadowResolution=32
Init: MaxShadowResolution=512
Init: ResX=800
Init: ResY=600
Init: ScreenPercentage=100.000
Init: SceneCaptureStreamingMultiplier=1.000
Init: FoliageDrawRadiusMultiplier=0.500
Init: ShadowTexelsPerPixel=2.000
Log: TEXTUREGROUP_World: (MinLODSize= 256,MaxLODSize=1024,LODBias=1)
Log: TEXTUREGROUP_WorldNormalMap: (MinLODSize= 256,MaxLODSize=1024,LODBias=2)
Log: TEXTUREGROUP_WorldSpecular: (MinLODSize= 256,MaxLODSize=1024,LODBias=1)
Log: TEXTUREGROUP_Character: (MinLODSize= 256,MaxLODSize=1024,LODBias=1)
Log: TEXTUREGROUP_CharacterNormalMap: (MinLODSize= 256,MaxLODSize=1024,LODBias=1)
Log: TEXTUREGROUP_CharacterSpecular: (MinLODSize= 256,MaxLODSize=1024,LODBias=1)
Log: TEXTUREGROUP_Weapon: (MinLODSize= 256,MaxLODSize=1024,LODBias=1)
Log: TEXTUREGROUP_WeaponNormalMap: (MinLODSize= 256,MaxLODSize=1024,LODBias=2)
Log: TEXTUREGROUP_WeaponSpecular: (MinLODSize= 256,MaxLODSize=1024,LODBias=1)
Log: TEXTUREGROUP_Vehicle: (MinLODSize= 512,MaxLODSize=2048,LODBias=1)
Log: TEXTUREGROUP_VehicleNormalMap: (MinLODSize= 512,MaxLODSize=2048,LODBias=1)
Log: TEXTUREGROUP_VehicleSpecular: (MinLODSize= 512,MaxLODSize=2048,LODBias=1)
Log: TEXTUREGROUP_Effects: (MinLODSize= 256,MaxLODSize=1024,LODBias=1)
Log: TEXTUREGROUP_Skybox: (MinLODSize= 512,MaxLODSize=2048,LODBias=0)
Log: TEXTUREGROUP_UI: (MinLODSize=1024,MaxLODSize=4096,LODBias=0)
Log: TEXTUREGROUP_LightAndShadowMap: (MinLODSize= 512,MaxLODSize=4096,LODBias=0)
Log: TEXTUREGROUP_RenderTarget: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)
Init: Friendly System Settings:
Init: TextureDetail=Level3
Init: WorldDetail=Level3
Init: bUseVSync=0
Init: bUseMSAA=0
Init: ScreenPercentage=100
Init: UpscaleScreenPercentage=1
Init: ResX= 800
Init: ResY= 600
Init: Fullscreen=1
Init: AllowMotionBlur=0
Init: OS stats:
Init: Windows XP Service Pack 2
Init: RemoteDesktop=0
Init: Memory stats:
Init: Physical: 3071MB
Init: Virtual: 2047MB
Init: PageFile: 4095MB
Init: CPU stats:
Init: MeasuredPerformanceTime: 355.616 (stored result)
Init: Hyperthreaded: 1
Init: NumProcessorsPerCPU: 1
Init: NumLogicalProcessors: 2
Init: NumPhysicalProcessors: 2
Init: MaxSpeed: 3000
Init: CurrentSpeed: 3000
Init: CoresPerProcessor: 2
Init: IsOnBattery: 0
Init: BatteryLevel: -1
Init: Manufacturer: Intel
Init: CPUName: INTEL Pentium-III
Init: L1CacheSize: 32
Init: L2CacheSize: -1
Init: Architecture: x86
Init: GPU stats:
Init: VendorID: 000010DE
Init: DeviceID: 611
Init: DriverVersion: 6.14.11.8585
Init: DeviceName: NVIDIA GeForce 8800 GT
Init: DriverName: nv4_disp.dll
Init: PixelShaderVersion: 3
Init: VertexShaderVersion: 3
Init: VRAMQuantity: 512
Init: DedicatedVRAM: 490
Init: AdapterCount: 1
Init: SupportsHardwareTnL: 1
Init: GPU DeviceID not found in ini.
Init: Machine detected compatibility level: Composite: 3.
CPU: 5. GPU: 3.
Init: Previous detected compatibility level: Composite: 3.
CPU: 5. GPU: 3.
Log: Initializing FaceFX...
Log: FaceFX initialized:
Log: version 1.710000
Log: licensee Unreal Engine 3 Licensee
Log: project Unreal Engine 3 Project
Log: Preloading (default) startup map UTFrontEnd
Log: GConfig::Find has loaded file: ..\Engine\Localization\int\Core.int
Log: GConfig::Find has loaded file: ..\Engine\Localization\int\Engine.int
Log: GConfig::Find has loaded file: ..\UTGame\Localization\int\Engine.int
Log: Loaded shader cache RefShaderCache-PC-D3D-SM2.CacheObject: 23063 shaders(0 legacy, 0 redundant), 2753 materials
Log: GConfig::Find has loaded file: ..\Engine\Localization\int\UnrealScriptTest.int
Log: GConfig::Find has loaded file: ..\UTGame\Localization\int\UTGame.int
Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTWeapon.ini
Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTCustomChar.ini
Log: GConfig::LoadFile associated file: ..\UTGame\Config\UTMap.ini
Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTWeb.ini
Log: GConfig::Find has loaded file: ..\Engine\Localization\int\OnlineSubsystemGameSpy.
Int
Log: GConfig::Find has loaded file: ..\UTGame\Localization\int\UTGameContent.int
Log: 100042 objects as part of root set at end of initial load.
Log: 0 out of 0 bytes used by permanent object pool.
Log: Initializing Engine...
Log: GConfig::Find has loaded file: ..\Engine\Localization\int\Editor.int
Log: GConfig::Find has loaded file: ..\UTGame\Localization\int\UTEditor.int
Init: UEngine initialized
Log: Looking for DLC...
Log: Object size : 60
Log: Actor size : 436
Log: ActorComponent size : 88
Log: PrimitiveComponent size..: 448
Init: ALAudio device requested : Generic Software
Init: ALAudio device opened : Generic Software
Init: AL_VENDOR : Creative Labs Inc.
Init: AL_RENDERER : Software
Init: AL_VERSION : 1.1
Init: AL_EXTENSIONS : EAX EAX2.0 EAX3.0 EAX4.0 EAX5.0 EAX3.0EMULATED EAX4.0EMULATED AL_EXT_OFFSET AL_EXT_LINEAR_DISTANCE AL_EXT_EXPONENT_DISTANCE
Init: Device supports: ALC_EXT_EFX
Init: Found EFX extension with 1 effect slots and 1 potential sends
Init: ...'reverb' supported
Init: ...'low pass filter' supported
Init: XRAM : NO
Init: ALAudioDevice initialized.
Init: Client initialized
Log: GConfig::Find has loaded file: ..\Engine\Localization\int\Launch.int
Critical: appError called:
Critical: Device does not support 1x32 FP render target format.
Critical: Windows GetLastError: The operation completed successfully.
(0)
Log: === Critical error: ===
Device does not support 1x32 FP render target format.
RaiseException() Address = 0x7c812a7b (filename not found)
CxxThrowException() Address = 0x78158e69 (filename not found)
Address = 0xbb4f92 (filename not found)
Address = 0xe8781b4c (filename not found)
Exit: Executing UObject::StaticShutdownAfterError
Exit: Executing UWindowsClient::ShutdownAfterError
Exit: Executing UWindowsClient::ShutdownAfterError
Exit: UALAudioDevice::ShutdownAfterError
Log: Shutting down FaceFX...
Log: FaceFX shutdown.
Exit: Exiting.
Exit: Name subsystem shutting down
Uninitialized: Log file closed, 05/18/09 18:27:45
|
|
 |
|
 |
 |
|
 |
|
"Device does not support 1x32 FP render target format."
This is your problem.
You don't need to copy that whole mess of text if you ask for help in other places.
Normally that error means that you are using a video card that is unsupported, e.g.
Some crap Intel chip.
But, I've seen this error in relation to modern Nvidia cards as well.
Sounds like you have too.
We've probably read all the same forums posts on it.
What OS are you using?
|
|
 |
|
 |
 |
|
 |
|
Yeah, I am using dual SLI geforce 8800 GTs.
My OS is WinXP pro 5.1 (build 2600)
|
|
 |
|
 |
|
|
|