Advanced Search
Welcome to Omgili,
Omgili (Oh My God I Love It ;) is a search engine for discussions. With Omgili you can find answers and solutions, debates, discussions, personal experiences, opinions and more... To learn more about Omgili click here.

This is a complete preview of the discussion as it was indexed by Omgili crawlers. Use this preview if the original discussion is unavailable.
Click here to view the original discussion.

UT3.exe has encountered a problem and must close? HELP ! - Steam Users' Forums

I just bought the game through STEAM, downloaded the latest NVIDIA drivers as well. Every time time I try to launch the game, the graphic pops up and the game begins to boot, when I get the windows error that UT3.exe is not responding. I've seen this error described in similar ways on many forums, but have yet to find a true solution. I tried deleting the folder in MY GAMES, but this did not change the problem. I've deleted the game three times, and still, the same problem. I am not sure what part of my log to paste here: Log: Log file open, 05/18/09 18:27:16 Init: Version: 3809 Init: Epic Internal: 0 Init: Compiled: Mar 26 2009 00:58:21 Init: Command line: Init: Base directory: c:\program files\steam\steamapps\common\unreal tournament 3\Binaries\ Init: Character set: Unicode Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTEditor.ini Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTEditorUserSettings.ini Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTCompat.ini Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTEngine.ini Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTGame.ini Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTInput.ini Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTUI.ini Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTMapLists.ini Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTVote.ini Log: Deleting old log file Launch-backup-2009.05.18-18.27.16.log Init: Computer: KOOLLANCE Init: User: Nick Init: CPU Page size=4096, Processors=2 Init: High frequency timer resolution =3000.060000 MHz Init: Memory total: Phys=3144988K Pagef=4194303K Virt=2097024K Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 Init: WinSock: I am koollance (192.168.1.101:0) Init: Presizing for 83221 objects not considered by GC, pre-allocating 0 bytes. Init: Object subsystem initialized Init: Startup System Settings: Init: System Settings: Init: StaticDecals=true Init: DynamicDecals=true Init: DynamicLights=true Init: DynamicShadows=false Init: LightEnvironmentShadows=true Init: CompositeDynamicLights=true Init: DirectionalLightmaps=true Init: MotionBlur=false Init: DepthOfField=true Init: Bloom=true Init: QualityBloom=false Init: Distortion=true Init: DropParticleDistortion=true Init: SpeedTreeLeaves=true Init: SpeedTreeFronds=true Init: OnlyStreamInTextures=false Init: LensFlares=true Init: FogVolumes=true Init: FloatingPointRenderTargets=true Init: Trilinear=false Init: OneFrameThreadLag=true Init: UseVsync=false Init: UpscaleScreenPercentage=true Init: Fullscreen=true Init: AllowD3D10=true Init: EnableHighPolyChars=false Init: SkeletalMeshLODBias=0 Init: ParticleLODBias=1 Init: DetailMode=1 Init: ShadowFilterQualityBias=0 Init: MaxAnisotropy=4 Init: MaxMultisamples=1 Init: MinShadowResolution=32 Init: MaxShadowResolution=512 Init: ResX=800 Init: ResY=600 Init: ScreenPercentage=100.000 Init: SceneCaptureStreamingMultiplier=1.000 Init: FoliageDrawRadiusMultiplier=0.500 Init: ShadowTexelsPerPixel=2.000 Log: TEXTUREGROUP_World: (MinLODSize= 256,MaxLODSize=1024,LODBias=1) Log: TEXTUREGROUP_WorldNormalMap: (MinLODSize= 256,MaxLODSize=1024,LODBias=2) Log: TEXTUREGROUP_WorldSpecular: (MinLODSize= 256,MaxLODSize=1024,LODBias=1) Log: TEXTUREGROUP_Character: (MinLODSize= 256,MaxLODSize=1024,LODBias=1) Log: TEXTUREGROUP_CharacterNormalMap: (MinLODSize= 256,MaxLODSize=1024,LODBias=1) Log: TEXTUREGROUP_CharacterSpecular: (MinLODSize= 256,MaxLODSize=1024,LODBias=1) Log: TEXTUREGROUP_Weapon: (MinLODSize= 256,MaxLODSize=1024,LODBias=1) Log: TEXTUREGROUP_WeaponNormalMap: (MinLODSize= 256,MaxLODSize=1024,LODBias=2) Log: TEXTUREGROUP_WeaponSpecular: (MinLODSize= 256,MaxLODSize=1024,LODBias=1) Log: TEXTUREGROUP_Vehicle: (MinLODSize= 512,MaxLODSize=2048,LODBias=1) Log: TEXTUREGROUP_VehicleNormalMap: (MinLODSize= 512,MaxLODSize=2048,LODBias=1) Log: TEXTUREGROUP_VehicleSpecular: (MinLODSize= 512,MaxLODSize=2048,LODBias=1) Log: TEXTUREGROUP_Effects: (MinLODSize= 256,MaxLODSize=1024,LODBias=1) Log: TEXTUREGROUP_Skybox: (MinLODSize= 512,MaxLODSize=2048,LODBias=0) Log: TEXTUREGROUP_UI: (MinLODSize=1024,MaxLODSize=4096,LODBias=0) Log: TEXTUREGROUP_LightAndShadowMap: (MinLODSize= 512,MaxLODSize=4096,LODBias=0) Log: TEXTUREGROUP_RenderTarget: (MinLODSize= 1,MaxLODSize=4096,LODBias=0) Init: Friendly System Settings: Init: TextureDetail=Level3 Init: WorldDetail=Level3 Init: bUseVSync=0 Init: bUseMSAA=0 Init: ScreenPercentage=100 Init: UpscaleScreenPercentage=1 Init: ResX= 800 Init: ResY= 600 Init: Fullscreen=1 Init: AllowMotionBlur=0 Init: OS stats: Init: Windows XP Service Pack 2 Init: RemoteDesktop=0 Init: Memory stats: Init: Physical: 3071MB Init: Virtual: 2047MB Init: PageFile: 4095MB Init: CPU stats: Init: MeasuredPerformanceTime: 355.616 (stored result) Init: Hyperthreaded: 1 Init: NumProcessorsPerCPU: 1 Init: NumLogicalProcessors: 2 Init: NumPhysicalProcessors: 2 Init: MaxSpeed: 3000 Init: CurrentSpeed: 3000 Init: CoresPerProcessor: 2 Init: IsOnBattery: 0 Init: BatteryLevel: -1 Init: Manufacturer: Intel Init: CPUName: INTEL Pentium-III Init: L1CacheSize: 32 Init: L2CacheSize: -1 Init: Architecture: x86 Init: GPU stats: Init: VendorID: 000010DE Init: DeviceID: 611 Init: DriverVersion: 6.14.11.8585 Init: DeviceName: NVIDIA GeForce 8800 GT Init: DriverName: nv4_disp.dll Init: PixelShaderVersion: 3 Init: VertexShaderVersion: 3 Init: VRAMQuantity: 512 Init: DedicatedVRAM: 490 Init: AdapterCount: 1 Init: SupportsHardwareTnL: 1 Init: GPU DeviceID not found in ini. Init: Machine detected compatibility level: Composite: 3.

CPU: 5. GPU: 3. Init: Previous detected compatibility level: Composite: 3.

CPU: 5. GPU: 3. Log: Initializing FaceFX... Log: FaceFX initialized: Log: version 1.710000 Log: licensee Unreal Engine 3 Licensee Log: project Unreal Engine 3 Project Log: Preloading (default) startup map UTFrontEnd Log: GConfig::Find has loaded file: ..\Engine\Localization\int\Core.int Log: GConfig::Find has loaded file: ..\Engine\Localization\int\Engine.int Log: GConfig::Find has loaded file: ..\UTGame\Localization\int\Engine.int Log: Loaded shader cache RefShaderCache-PC-D3D-SM2.CacheObject: 23063 shaders(0 legacy, 0 redundant), 2753 materials Log: GConfig::Find has loaded file: ..\Engine\Localization\int\UnrealScriptTest.int Log: GConfig::Find has loaded file: ..\UTGame\Localization\int\UTGame.int Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTWeapon.ini Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTCustomChar.ini Log: GConfig::LoadFile associated file: ..\UTGame\Config\UTMap.ini Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTWeb.ini Log: GConfig::Find has loaded file: ..\Engine\Localization\int\OnlineSubsystemGameSpy.

Int Log: GConfig::Find has loaded file: ..\UTGame\Localization\int\UTGameContent.int Log: 100042 objects as part of root set at end of initial load. Log: 0 out of 0 bytes used by permanent object pool. Log: Initializing Engine... Log: GConfig::Find has loaded file: ..\Engine\Localization\int\Editor.int Log: GConfig::Find has loaded file: ..\UTGame\Localization\int\UTEditor.int Init: UEngine initialized Log: Looking for DLC... Log: Object size : 60 Log: Actor size : 436 Log: ActorComponent size : 88 Log: PrimitiveComponent size..: 448 Init: ALAudio device requested : Generic Software Init: ALAudio device opened : Generic Software Init: AL_VENDOR : Creative Labs Inc. Init: AL_RENDERER : Software Init: AL_VERSION : 1.1 Init: AL_EXTENSIONS : EAX EAX2.0 EAX3.0 EAX4.0 EAX5.0 EAX3.0EMULATED EAX4.0EMULATED AL_EXT_OFFSET AL_EXT_LINEAR_DISTANCE AL_EXT_EXPONENT_DISTANCE Init: Device supports: ALC_EXT_EFX Init: Found EFX extension with 1 effect slots and 1 potential sends Init: ...'reverb' supported Init: ...'low pass filter' supported Init: XRAM : NO Init: ALAudioDevice initialized. Init: Client initialized Log: GConfig::Find has loaded file: ..\Engine\Localization\int\Launch.int Critical: appError called: Critical: Device does not support 1x32 FP render target format. Critical: Windows GetLastError: The operation completed successfully.

(0) Log: === Critical error: === Device does not support 1x32 FP render target format. RaiseException() Address = 0x7c812a7b (filename not found) CxxThrowException() Address = 0x78158e69 (filename not found) Address = 0xbb4f92 (filename not found) Address = 0xe8781b4c (filename not found) Exit: Executing UObject::StaticShutdownAfterError Exit: Executing UWindowsClient::ShutdownAfterError Exit: Executing UWindowsClient::ShutdownAfterError Exit: UALAudioDevice::ShutdownAfterError Log: Shutting down FaceFX... Log: FaceFX shutdown. Exit: Exiting. Exit: Name subsystem shutting down Uninitialized: Log file closed, 05/18/09 18:27:45

"Device does not support 1x32 FP render target format." This is your problem.

You don't need to copy that whole mess of text if you ask for help in other places.

Normally that error means that you are using a video card that is unsupported, e.g.

Some crap Intel chip.

But, I've seen this error in relation to modern Nvidia cards as well.

Sounds like you have too.

We've probably read all the same forums posts on it. What OS are you using?

Yeah, I am using dual SLI geforce 8800 GTs. My OS is WinXP pro 5.1 (build 2600)