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Let's say I play a message with a parameter to queue the scene up in the scene tree.
I have 6 scenes in the scene tree
I need to pick one scene, process it the way I want and play to the framebuffer.
How can I select the desired scene? Which API methods...
Started by Mikhail on
, 2 posts
by 1 people.
Answer Snippets (Read the full thread at chyron):
Selecting a scene with focus in the framebuffer does the trick..
Solved.
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Glad we got that scene. Kat Graham 50k!!! Maurice
Started by NOLA504 on
, 15 posts
by 6 people.
Answer Snippets (Read the full thread at fanforum):
That'd be awesome....
It's always gonna be one of my favourite scenes I kind of wondered if the dog was supposed to have done those things but then she wouldn't so they just kind of added it in And Kit was prompt to give her that response to mock her.
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We've talked a lot about our favorite SN scenes, but what about scenes you absolutely hated or that took you out of the moment.
For example, I didn't like Dean's comment "You think we'll see a naked pillow fight" in "Hookman." For some reason that line...
Started by PipPip24 on
, 300 posts
by 101 people.
Answer Snippets (Read the full thread at televisionwithoutpity):
( Skin ) The sewer....
A Sammy) and the car discussion about the guilt.
( Wendigo" (which is what any scene like that will be called from now on...
Something about the shadows and two men and lots of touching and.. .
scene in the dark.
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Ask your Facebook Friends
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With the Thor movie, people were split on how much of a percentage the movie was of Thor on Earth, and how much he was in Asgard (some wanted more Earth - some, more Asgard, and others thought it was a good mix.
With a Namor movie, should they concentrate...
Started by MucasMan on
, 24 posts
by 16 people.
Answer Snippets (Read the full thread at superherohype):
I would rather see more underwater scenes than on land....
I would hope a larger portion of this movie is underwater .
I want a good movie, no matter where it takes place .
Hopefully both, but the ankle winglets have to go as well as flight of any kind .
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I would like to render two scenes in OpenGL, and then do a visual crossfade from one scene to the second. Can anyone suggest a starting point for learning how to do this?
Cheers
Started by BrenMcGuire on
, 4 posts
by 4 people.
Answer Snippets (Read the full thread at stackoverflow):
If it is simple, you could start a shader program before rendering the second scene.
I could think of another way to crossfade scenes, but it depends on how complex your scene renderer is.
For the cross fade.
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I am having problems with my textfield not flowing with the scene transistion. Basically my scene is transition with this call:
Scene* gs = [[[QuestionsScene alloc] initWithPage:2] autorelease]; [[Director sharedDirector] replaceScene: [SlideInRTransition...
Started by Frank on
, 3 posts
by 3 people.
Answer Snippets (Read the full thread at stackoverflow):
Look into using the Cocos2d label class instead to the scene:
[nameBox....
So naturally when the scene on a CocosNode object, so you can't add it to your scene.
You add the answerBox to the openGLView directly, not to the scene.
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For a level generator for a computer game, I need a way to programmatically render a 3D scene. To be more precise, I don't mean 3D-APIs like OpenGL or Direct3D, the scene shouldn't be rendered at runtime of the game, but rather the scene should be rendered...
Started by Johannes Bittner on
, 3 posts
by 3 people.
Answer Snippets (Read the full thread at stackoverflow):
Renderers do operate on scene files, ....
There's the matter of authoring a scene and then rendering it.
And yes, you could also export to another scene format like COLLADA and use a different renderer.
That uses it for that purpose.
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Using cocos2d for iPhone game development, I am confused between Layer and Scene. For example, My simple game have several "UI Pages" like main menu, highscores, game board etc.
So should I use Layer or Scene for every "UI page", and why?
Started by zhongshu on
, 3 posts
by 3 people.
Answer Snippets (Read the full thread at stackoverflow):
Attaching the layer and then replacing the scene on the director
@interface SpriteDemo : Layer { Scene *s = [Scene node]; [s add: [nextAction() node]]; [[Director sharedDirector] replaceScene s "UI Page", but you attach the Layer....
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Started by E3_Lunatic on
, 85 posts
by 44 people.
Answer Snippets (Read the full thread at reddit):
The dialogue the 2nd video you posted......
From the second season so far, it's this scene, but didn't give it much thought then but you're right!
That definitively is a excellent scene.
From the first season, it's definitely this one.
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Which scene does the dragon on the book cover of order of phoenix represent the scene in the movie?
Started by Harry on
, 4 posts
by 4 people.
Answer Snippets (Read the full thread at yahoo):
The phoenix represents the Order of the phoenix a group headed by Dumbledore made in the last battle of Voldemort to fight against... .
As the people above me said, it's a Phoenix.
It's a phoenix that is shown in fire.it is representing the name of the movie .
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