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Dear My Scene Fans, Are any of the My Scene friends in your My Scene world married or engaged? Eleganza (formerly HB Nia) is currently married to a soldier who is overseas. Her identical triplet sister Tequi isn't married yet. Her youngest triplet sister...
Started by on , 12 posts by 9 people.  
Runs the My Scene STD/pregnancy counseling clinic? Thanks in advance for your reply.
Courtesy of "grammaboodawg" from Torn Loads of scenes i never even knew they shot,Moria orcs chasing the Fellowship into Lothlorien after Moria and Arwen fighting at Helms deep,Eowyn fighting off the Uruks in the Glittering caves. I'm going to spend hours...
Started by on , 17 posts by 15 people.  
Still going through....
Arwen fighting at Helms Deep.
Some scenes they filmed I think were wisely left out e.g.
To bad the final movie wasn't able to contain all the scenes like Bombadil and the barrow wights.
Fantastic MM! Thanks for posting.
I would like to render two scenes in OpenGL, and then do a visual crossfade from one scene to the second. Can anyone suggest a starting point for learning how to do this? Cheers
Started by on , 4 posts by 4 people.  
If it is simple, you could start a shader program before rendering the second scene.
I could think of another way to crossfade scenes, but it depends on how complex your scene renderer is.
For the cross fade.
Ask your Facebook Friends
Okay check it out. As most on here already know I been heavily into the Detroit underground scene and I thought I would share some revelations with you youngsters. Okay last night I went to a show at a little bar named the Ebony Showcase which was having...
Started by on , 15 posts by 6 people.  
I knew y'all were a bunch of closet UNDERGROUND scene here, like you said I am a "closet" lyricicst whatever that is, meaning i just have hop scene...just go to southbeach ....
Damn! None of y'all dudes involved in your local scene...
For a level generator for a computer game, I need a way to programmatically render a 3D scene. To be more precise, I don't mean 3D-APIs like OpenGL or Direct3D, the scene shouldn't be rendered at runtime of the game, but rather the scene should be rendered...
Started by on , 3 posts by 3 people.  
Renderers do operate on scene files, ....
There's the matter of authoring a scene and then rendering it.
And yes, you could also export to another scene format like COLLADA and use a different renderer.
That uses it for that purpose.
I am having problems with my textfield not flowing with the scene transistion. Basically my scene is transition with this call: Scene* gs = [[[QuestionsScene alloc] initWithPage:2] autorelease]; [[Director sharedDirector] replaceScene: [SlideInRTransition...
Started by on , 3 posts by 3 people.  
Look into using the Cocos2d label class instead to the scene: [nameBox....
So naturally when the scene on a CocosNode object, so you can't add it to your scene.
You add the answerBox to the openGLView directly, not to the scene.
Part of me died because of jealousy The other part urged me to find a hot girlfriend... My link
Started by on , 17 posts by 15 people.  
Answer Snippets (Read the full thread at 6theory):
Hmm, oh well, IDC scene (which is pretty fuqin expected....
I'm talking about I acting like that? why don't you stop generalizing? oh my god, bed scene.
Double standards much? V I'm not talking about you.
Bed scene or smth like that.
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I'm writing a very simple application in Javafx where there is a single button with a textbox on the stage as one scene.Now,the behavior I want is that when I click the button I can load another scene with another button and a textbox on the stage and...
Started by on , 3 posts by 3 people.  
If you are sure you will only have 2 different scenes, you can just bind the scene property) { showSecondScene = true; } } def stage = Stage { scene: bind if (showSecondScene) then secondScene else firstScene } UPDATE: This actually....
Using cocos2d for iPhone game development, I am confused between Layer and Scene. For example, My simple game have several "UI Pages" like main menu, highscores, game board etc. So should I use Layer or Scene for every "UI page", and why?
Started by on , 3 posts by 3 people.  
Attaching the layer and then replacing the scene on the director @interface SpriteDemo : Layer { Scene *s = [Scene node]; [s add: [nextAction() node]]; [[Director sharedDirector] replaceScene s "UI Page", but you attach the Layer....
Is there a list of 3D cards available that provide full scene antialiasing as well as which are able to do it in hardware (decent performance)?
Started by on , 8 posts by 6 people.  
scene is relatively small, but antialiasing makes a dramatic difference in terms of the quality.
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