|
I do not want SVN to alert me with sounds, when it fails to update for e.g. How do I turn off sounds in SVN?
Started by Serhat Özgel on
, 3 posts
by 3 people.
Answer Snippets (Read the full thread at stackoverflow):
You can do this from the Sounds panel in Control Panel..
Scroll down to the bottom.
Right click > TortoiseSVN > Settings > System Sounds..
|
|
Problem: Great graphics, nice app. But no sound. I want sound.
UPDATE: All cleared now. Soundsnap.com does not exclude iPhone apps. Tasos Frantzolas responded that there are no copyright problems with sounds on soundsnap.com.
There has been a misunderstanding...
Started by Thanks on
, 4 posts
by 4 people.
Answer Snippets (Read the full thread at stackoverflow):
As for someone telling you to not use them in iPhone apps, they can't for sources that people producing... .
After submission, our team listens to each sound making sure they don't infringe anyone's copyright they're legal sounds, go for it.
|
|
Using GoldWave I can record via the "Stereo Mix" channel, but I get no sound on the "CD" channel. Of course, using the stereo mix also mixes in all system sounds, including beeps, etc.
I have the analog out on the DVD player connected to the CD-IN connector...
Started by Software Monkey on
, 3 posts
by 3 people.
Answer Snippets (Read the full thread at superuser):
That sound is generated by whatever.
It never went through the CD-in on the soundcard.
Anyway.
|
Ask your Facebook Friends
|
I'm working on a timer in python which sounds a chime when the waiting time is over. I use the following:
from wave import open as wave_open from ossaudiodev import open as oss_open def _play_chime(): """ Play a sound file once. """ sound_file = wave_...
Started by Morlock on
, 3 posts
by 3 people.
Answer Snippets (Read the full thread at stackoverflow):
OSS drivers can expose....
On some soundcards.
The easy answer is "Switch from OSS to PulseAudio." (Or set up ALSA to use dmix, or get a soundcard with better Linux drivers...)
The more complicated answer is, your code already works the way you want it to.. .
|
|
How can I play multiple sounds at once in the iPhone SDK?
Started by Matt S. on
, 3 posts
by 3 people.
Answer Snippets (Read the full thread at stackoverflow):
Therefore it is best to have all your sounds in one file and use the currentTime property and the play and stop methods, to play the correct section of the sound file..
|
|
I want to play a warning sound in C# at some event\decision
how to play sounds in C# winforms and adjust volumes etc
Started by Moon . on
, 5 posts
by 5 people.
Answer Snippets (Read the full thread at stackoverflow):
For playing sound simply, with no interaction you can use System.Media.SoundPlayer.
|
|
I have an app that has a fake SMS screen, when this is displayed I want to play one of the SMS sounds that are on the phone.
How do I do this?
Started by aussiegeek on
, 3 posts
by 3 people.
Answer Snippets (Read the full thread at stackoverflow):
SysSound is good sample code for playing sound, but you need to provide your own sound files..
The notification sound play.
|
|
I have set the Windows sound scheme to No Sounds and I still hear some beeps on certain actions. Is there a way to turn off these beeps too?
Started by Ashwin on
, 8 posts
by 7 people.
Answer Snippets (Read the full thread at superuser):
You have to right-click it and manually select Volume Mixer .
Bar and set Windows Sounds to Mute.
|
|
Hello,
I am developing an application where the user can tap multiple hit areas which produces sounds.
But the result is a little laggy, when multiple sounds start at the same time, the sounds are played with an ugly delay.
I am using AVAudioPlayer instances...
Started by goo on
, 4 posts
by 4 people.
Answer Snippets (Read the full thread at stackoverflow):
If you want lag free ....
Most of these sounds (AVAudioPlayer and AudioServices) are playing after immediately.
If they're short sounds that you don't mind loading into memory, the C-based System Sound Services might suit you better.
|
|
EDIT: Ok, this post seems to have scared some off because of its length, let me try again:
Using ONE Sound() object in Actionscript3, how can I play a one MP3 and then, when the user chooses a different one, play a second sound, using the SAME Sound()...
Started by Moshe on
, 3 posts
by 3 people.
Answer Snippets (Read the full thread at stackoverflow):
To load a different sound file, create a new Sound....
Once load() is called on a Sound object, you can't later load a different sound file into that Sound object.
You cannot use same Sound object to play multiple files .
|